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Anime Background Painting

Kenn Yap (Chroma Moma)
Capture the look of classic anime backgrounds with concept artist and background painter Kenn Yap (Chroma Moma). In this Session, you’ll learn to combine the texture and character of real brushstrokes with the flexibility of Photoshop. Kenn will show you how to design a space, paint over printed line art, refine your scanned paintings digitally, and add detail using your own hand-painted assets. This workflow lets you balance traditional and digital techniques to suit your strengths, bringing a handmade quality to your backgrounds without needing to be an expert in traditional painting. This Session also includes a free materials guide in the first lesson, showing every tool that Kenn personally recommends!
Interior Concept Design: Next Chapter

Nick Stath
Concept artist and architect Nick Stath is following up his popular Interior Concept Design course with a new Session exploring a brand new brief, voted on by Learn Squared students! His artwork will combine ancient architecture with art deco, and he's included exciting new learning path options for students of all levels.
NOTE: As the Session is still in production, the artwork pictured is from Nick's previous work. Final artwork will be announced closer to release.
Asset Design for Indie Games

Shaun Mooney
Design game-ready assets with concept artist and indie developer Shaun Mooney. Working as the sole artist on a two-person game team, Shaun demonstrates an agile process for taking a vehicle from an existing concept to a fully integrated in-game asset. You’ll follow as he moves between Blender, Photoshop, and the game engine, testing collision and functionality early before refining the design through repeated rounds of 3D modeling and 2D paintover. This Session offers a practical look at how indie artists can cut through production overhead, solve problems as they arise, and let the needs of the game guide the design.
Rethinking Prop Design

Marco Gorlei
Create richly detailed 3D props in less time with concept artist Marco Gorlei. In this focused two-hour Session, Marco reveals how he uses custom stencils to quickly transform simple 3D blockouts into intricate, compelling designs. You’ll learn how to create your own stencils, apply them to your models, and use historical research to give each design a believable foundation. The workflow can be adapted to virtually any 3D software, making it a versatile technique you can bring into projects of all kinds. Marco also includes his own custom stencils as a starter kit, so you can begin experimenting with the process right away.
Mech Design

Gavin Manners
Design your own mechs with weight, purpose and personality alongside concept artist Gavin Manners. You’ll begin with theory and real-world reference, defining your machine’s function, scale, and mechanical logic before moving into sketching and modular concept exploration. From there, you’ll build the design in 3D using simple forms, and finally paint over the renders in Photoshop. This course will teach you to create mechs that feel functional, grounded, and ready to step into. By the end you’ll have an entire series of portfolio-ready images of your mech design.
Concept Design in Fusion

Ivan Santic | MOTH3R®
Create stunning hard surface designs in Fusion with Ivan Santic (MOTH3R®). In this course you'll learn to work holistically, layering on detail as you go and leveraging Fusion’s timeline-based workflow to propagate changes across your entire build. Ivan will then take you through texturing and lighting your model in Blender to craft compelling keyframes. As a bonus, this course includes full access to XDECAL, the Blender add-on Ivan co-developed for adding decals and surface detail. And on top of this, you'll receive Ivan's full Fusion Basics course for FREE! That means you'll learn everything from the absolute basics, all the way through advanced the advanced techniques that Ivan uses in his daily professional work.
Interior Concept Design

Nick Stath
Bring your interior concepts to life with architect and film designer Nick Stath. In this course, you’ll learn how to merge cinematic design with real architectural principles, creating spaces that feel authentic, functional, and ready to build. Choose from three different production style briefs including sci fi quarters, a mid-century modern living room, or a brutalist control room, with simulated project details from an art director. You'll then follow Nick's full professional workflow from plans and sections, all the way to polished keyframes and 3D walkthroughs. By the end, you’ll have a portfolio ready project that shows true design depth and storytelling power.
Painting Historical Fiction

Marco Gorlei
Learn to create stunning classical-style paintings with modern digital techniques. Concept artist Marco Gorlei will guide you through crafting rich, textured images reminiscent of the old masters, using digital painting, 3D, and photobashing. Beyond technique, Marco’s deep reference-gathering workflow will help you bring authenticity to your work, nailing historical details like clothing, architecture, and ships. By the end of the course, you’ll have a portfolio-ready masterpiece, supporting artwork, and a deeper understanding of how to conduct meaningful research for your projects.
Galactic Concept Art

Gabriel Björk Stiernström
Step into the creative universe of Gabriel Björk Stiernström and learn to craft cinematic sci-fi visuals. Gabriel’s techniques will help you to design bold keyframes, starting with quick sketches and composition-first workflows. From early concepts to polished scenes, this process emphasizes speed, lighting, and dramatic visuals, perfect for bringing your ideas to life in games, films, or personal projects.
Planets & Stars

Gabriel Björk Stiernström
Explore the cosmos with concept artist Gabriel Björk Stiernström and create your own ultra-realistic space scenes. Using principles of real science, you'll craft everything from gas giants to ice worlds, asteroids, nebulas, and stars. Each celestial body gets its own dedicated in-depth chapter, guiding you from start to finish, so you can either build your galaxy step-by-step or focus on the subjects you’re most eager to learn. With Gabriel’s guidance, master the techniques needed to create photorealistic backdrops for concept art and storytelling.
Starship Design

Gabriel Björk Stiernström
Dive deep into the art and science of designing your own spacecraft. In Starship Design, concept artist Gabriel Björk Stiernström will guide you through ideating, modeling, texturing, and presenting detailed ships with a scientific approach. Learn to create functional and visually stunning spaceships, stations, or transports using software like Blender, Photoshop, and Octane. By the end, you'll produce multiple keyframes, callout renders, and turntables of your creations.
3D Character Art

Antonio Esparza
In this course, Senior Character Artist Antonio Esparza unveils his full 3D character art pipeline, guiding you from concept to production-ready results. You’ll learn industry techniques for sculpting, texturing, and refining characters used in games, films, and cinematics. Ideal for artists aiming to create high-quality characters, this course covers every essential step in Antonio’s process, equipping you with skills to elevate your portfolio.
Concept Art for Video Games
Daniele Solimene
Immerse yourself in the world of video games with AAA concept artist Daniele Solimene. Using a variety of innovative techniques, you’ll learn to work within industry-standard project pipelines and deliver beautiful, game-ready designs. With three adjustable difficulty levels, you can tailor your learning experience to match your skills, and progress at your own pace. If you’ve ever wanted to work in video games, this is your chance to level up your portfolio and come to your next project like a true pro!
Environment Concept Art

Pablo Dominguez
Acclaimed concept artist Pablo Dominguez is back at Learn Squared with a brand-new course, to share his process for building large, detailed environments. Under Pablo's guidance, you'll master the use of ZBrush to produce a range of high-quality environment concept art. Learn to create expansive city views, intricate assets, and fully animated scenes, all without relying on any third-party kitbashing. As a special bonus, by purchasing Environment Concept Art, you'll get Pablo's ZBrush Basics course for FREE! That means you'll learn everything from the absolute basics, all the way through advanced sculpting, rendering, and paintover techniques that Pablo uses in his daily professional work.
Grounded Costume Design

Adam Middleton
Dive into the transformative world of costume design with Adam Middleton, a visionary behind some of cinema's most unforgettable outfits. In this hands-on course, you'll master the art of weaving narrative depth and realistic detail into every aspect of your costume designs. Whether you're a beginner just getting started or a professional refining your skills, Adam's techniques will elevate your costume designs to an expert level of lived-in authenticity. Prepare to unleash your creativity and bring characters to life through the art of grounded costume design.
Concept Art in Unreal Engine 5

Ellie Cooper
Dive into the world of concept art using Unreal Engine 5 with concept artist Ellie Cooper. In this brand new Learn Squared course, Ellie unveils her entire workflow, from initial sketches to finalized portfolio pieces, harnessing UE5's breakthrough tools like Nanite and Lumen. If you're new to Unreal Engine, make sure to check out Ellie's 'Unreal Engine 5 Basics' course, which is designed to help absolute beginners understand the latest toolset. As a special bonus, this course includes Ellie Cooper's Unreal Engine 5 Basics course for FREE!
Dynamic Concept Art II

Louis Laurent
Discover a freer, more intuitive approach to concept art as Louis Laurent guides you through his expressive, process-driven workflow. Learn to release rigid structure, trust your instincts, and harness spontaneous creativity to craft vivid, emotionally resonant artwork. This course helps you unlock a fluid artistic voice and create images that feel alive from the first mark to the final polish.
Dynamic Concept Art I

Louis Laurent
Professional concept artist Louis Laurent's completely fluid process will help to unlock entirely new possibilities in your art. Using a mix of 2D and 3D techniques, you'll learn how to harness happy accidents along the way to create beautiful and unique works of art.
Hard Surface Design

Lars Sowig
Build hard surface props of any size! Leading concept artist Lars Sowig will guide you through his entire professional workflow, from blocking and modeling to texturing and rendering, all the way down to designing your own stickers and decals. Every movie, TV show and video game needs a prop designer. Why shouldn't that be you?
Creative Illustration

Amin Faramarizan
Create eye-popping illustrations and dynamic compositions with clear shapes, decisive lines, and big poses. Learn from renowned artist Amin Faramarzian, whose high-contrast, high-energy pieces might look like Saturday morning cartoons on the surface, but often hide deeper and powerful themes underneath.
Painting Portraits

Daniel Walsh
Learn the fundamentals of painting realistic portraits from industry-leading artist Daniel Walsh. Utilizing the advanced techniques learned throughout his career, Daniel will show you his process for crafting eye-catching portraits for characters. By starting off with the very basics of sketching and deconstructing an image using the Bargue Method, you'll learn everything necessary to create beautiful final paintings to add your portfolio.
Environment Design

Gaëlle Seguillon
Follow along as industry-leading artist Gaelle Seguillon teaches you her process for creating captivating and lifelike worlds. You'll learn to create eye-catching sketches, techniques to create photobash concept art, how to build entire scenes in Blender, and realistically render using Octane. You'll finish the course with a set of portfolio pieces featuring environments you might wish you could visit!
Paint Like The Masters

Greg Rutkowski
Get ready to paint your very own masterpiece. By studying the timeless works of the Old Masters, you will learn under the guidance of modern master Greg Rutkowski to create beautiful, classical-style paintings of your very own. Sketch, color, light, and create details that even Michelangelo would be proud of.
Stylized Environments in Unreal

Tyler Smith
Create stylized environments in Unreal Engine like a AAA game developer. Industry-leading games artist Tyler Smith will teach you a multitude of clever techniques to employ during the planning, building, integration, and optimization stages of building your beautiful realtime worlds in Unreal Engine.
Designing Better Characters

Wouter Gort
Learn professional workflows to design characters for films, games, TV shows, and more from renowned concept designer and illustrator Wouter Gort. Covering everything from the fundamentals of character design, prop development, keyframe illustration, and more, this course covers everything you'll need to know to level up your character workflow.
Traditional Illustration

Tran Nguyen
Find out exactly what it takes to go freelance and make a living from your artwork. In this comprehensive course from celebrated illustrator Tran Nguyen, you'll learn her process for sketching, coloring, composition, working with clients, and digitizing your artwork for delivery. By following Tran's guidance, not only will you have a beautiful portfolio piece of your own, but you'll have the necessary knowledge to get hired for jobs, win clients, and wow your peers.
Unreal Environments

Joe Garth
Create beautiful, lifelike worlds in Unreal Engine 4 under the guidance of Joe Garth, one of the industry's top realtime artists. Having worked on projects such as Quixel's Rebirth and Crysis, Joe will teach you everything you need to know to get started with environments in Unreal.
Vehicle Concept Art

Pablo Dominguez
Buckle your seatbelts, secure your belongings, and prepare for takeoff. Elevate your concept art workflows in this brand new course from Pablo Dominguez by learning to generate simple assets in 3D, arranging them to create dynamic compositions, and using them as a base to create beautiful, detailed concept art for your project or portfolio.
3D Sequence Illustration

Nick Hiatt
Create 3D worlds to share with creative directors, tell more dynamic stories, and streamline your creative process. Industry professional Nick Hiatt covers his entire process in Maya, Substance, Redshift, and Photoshop, but the techniques in this training are not software dependent. Learn to use whichever tools you're most familiar with to create unique characters, detailed environments to place them in, and how to arrange everything into a dynamic, cohesive sequence.
2D Sequence Illustration

Patrick O'Keefe
Capture an entire story in a set of dynamic and energetic paintings. Sequence illustration is an invaluable skill in just about every visual field imaginable, from movies to video games to commercials, so you can't afford to sleep on this one. When you study under industry-leading art director Patrick O'Keefe, you'll learn all his tricks for quickly laying down compelling compositions, zeroing in with detail and color, then post-processing one gorgeous final piece. After you pass this course, you'll be wondering how you used to create art any other way.
Character Illustration

Philipp Kruse
Characters are the heart and soul of any movie, comic or video game. In this Course, illustrator Philipp Kruse shares his secrets to populating projects with compelling humanoid designs. Strap in for an interactive tour all the way from artistic first principles to the most advanced tricks, each tailored to make your characters not only look amazing, but feel like living, breathing parts of their worlds. With these new techniques, you'll be creating beautiful work to showcase your unique skills in ways you never thought possible before.
Substance Designer

Daniel Thiger
Having trouble with textures? Don't worry! Video game industry legend Daniel Thiger is here to help you learn Substance Designer and get the career in art you've always wanted. Learn simple tricks to quickly and easily build beautiful procedural textures, in only a few short hours. You'll learn the ins and outs of Substance Designer, make your own shaders, and have an awesome portfolio piece by the end of the course!
Concept Art Hacks

Steve Wang
A few simple tricks can improve your art in a matter of seconds. Concept artist Steve Wang will teach you to make the most of your sketching, 3D workflows, and digital painting with ease and efficiency. This online course will teach you new and creative ways to hack your workflow, helping you stay focused on creating beautiful artwork.
3D Asset Production

Mihailo Radosevic
Get ready to work your assets off in this course from the general of 3D generalists, Mihailo Radosevic. Using Mihailo's tried and true techniques, you'll learn a full 3D production pipeline, covering all the basics of modeling, texturing, and rendering. All of the techniques covered here were used extensively in the collaborative short film Freight, created alongside friends of Learn Squared, Milan NIkolic and Sava Zivkovic.
HUD Animation

Ryan Cashman
Bring your HUD and UI designs to life in this After Effects-focused course by industry veteran Ryan Cashman. If you have an interest in animating HUDs for feature films or AAA video games, this course will be a perfect solution for you.
For those looking to learn the full design + animation pipeline, this course acts as a followup to Ash Thorp's HUD Design course. Buy as a bundle below and save an additional 10%!
HUD Design

Ash Thorp
Learn HUD design from the best of the best. World-renowned artist Ash Thorp details his full process for crafting heads-up displays and user interfaces for AAA games, films, and a whole lot more.
For those looking to bring their HUD designs to life, this course flows directly into Ryan Cashman's HUD Animation course. Buy as a bundle below and save an additional 10%!
World Building

Paul Chadeisson
The world is yours. Follow along as renowned concept artist Paul Chadeisson covers his 2D to 3D workflow, including sketching, photobashing, and environment painting, as well as sculpting and rendering realistic environments – everything you need to create a unique world from the ground up.
Sketching Anything

Aaron Limonick
Master traditional illustration and entertainment design in no time. In 'Sketching Anything,' Aaron Limonick (Naughty Dog) breaks down his design process in an accessible way for both beginners and pros. You'll learn to organize reference material, establish a strong sense of art direction, and create detailed production sketches of your very own. Don't waste time struggling with the basics of drawing and rendering - with these skills, you'll truly be able to sketch anything.
Cinematic Concept Design

John Sweeney
Create stunning works of art by implementing the powerful language of film. Follow along as concept artist John Sweeney teaches you to create a cinematic image from start to finish. Covering everything from film analysis, to photoshoots, to 2D/3D workflows, this course should prove invaluable for both beginners and experts alike.
Concepting in ZBrush

Alex Figini
If you've ever felt overwhelmed by ZBrush, you've come to the right place. Follow along as concept artist Alex Figini takes you through his entire process for creating complex characters and props for films and games. Covering everything from basic principles to advanced sculpting techniques, this course is a robust toolkit for concepting with ZBrush, Marvelous Designer, and Keyshot.
Design for Production: Workflow
Michael Rigley
Learn to create compelling, production-ready styleframes in Cinema 4D and After Effects with award-winning art director Michael Rigley. Michael will guide you through his entire creative process, from interpreting a project brief, all the way through procedurally generating and rendering complex 3D scenes. Students can expect a high level look at the creative and design processes, walking away with some solid portfolio work as well as a fundamental understanding of professional workflow.
Motion Design
Jorge R. Canedo E.
Follow along as motion designer and director Jorge R. Canedo Estrada (AKA Jr.canest) breaks down his motion design process from start to finish, covering project insights, Jorge's Principles of Motion Design, Photoshop, Illustrator and particularly After Effects to help you create your own animation.
Intro to 3D Concept Design

Jama Jurabaev
Concept designer and matte painter Jama Jurabaev will teach you how to construct stunningly complex concept designs with a multitude of techniques. Learn alongside Jama's professional Apprentices as you develop various 2D and 3D skills to achieve professional-grade final renders.
Artistic Portrait Photography

Jingna Zhang
Join award-winning photographer Jingna Zhang on creating compelling fine art portrait photography. Together with Jingna's professional Apprentice, you will learn the process of crafting a unique, creative photoshoot. Beginning with the basics of photography, Jingna will walk you through all the steps in production, lighting, retouching and post-production.
Main Title Design

Ash Thorp
Follow along as award-winning title designer, Ash Thorp, demonstrates how to craft detailed and thoughtful main title designs. Alongside Ash's professional Apprentices, students will learn the core principles of successful titles, and then be challenged to put these concepts to work by creating multiple examples of their own.
Intro to Environment Painting
Maciej Kuciara
Industry-leading senior concept artist Maciej Kuciara will teach you how to construct environment paintings using both 2D and 3D techniques, and how they apply to a modern video games production pipeline. Start with the foundations of art and architecture, and learn video game development pipelines to propel your environment painting skills to the next level.
UI and Data Design for Film
Ash Thorp
Starting from square one, veteran graphic designer Ash Thorp will show you how to create production-ready UI and data elements for Hollywood films. Learn alongside Ash's professional Apprentices as you journey from client brief, all the way to final render and professional presentation.










































































