Lesson 1
Sketching Methods
In this lesson, you will build a brief, gather references and create a set of 2D line sketches. Finally, you will block out your design in either VR or traditional 3D software.
- 2h 50m
- 31 Free Videos
- Project Files
Immerse yourself in the world of video games with AAA concept artist Daniele Solimene. If you’ve ever wanted to work in the games industry, this is your chance to level up your portfolio and come to your next project like a true pro!
$112
$67
Immerse yourself in the world of video games with AAA concept artist Daniele Solimene. Using a variety of innovative techniques, you’ll learn to work within industry-standard project pipelines and deliver beautiful, game-ready designs. With three adjustable difficulty levels, you can tailor your learning experience to match your skills, and progress at your own pace. If you’ve ever wanted to work in video games, this is your chance to level up your portfolio and come to your next project like a true pro!
After signing up for our courses, many of our students have broken into the industry, leveled up their skills, and got hired for their dream jobs. With over 20,000 students from around the world, you'll be in good company.
Not sure which course is for you? As a member of Learn Squared, you'll get free access to the first lesson of every course to try before you're ready to buy. Sign up now to get instant access and start learning today.
A guided path through every stage of the course, broken down into focused lessons you can work through at your own pace.
Lesson 1
In this lesson, you will build a brief, gather references and create a set of 2D line sketches. Finally, you will block out your design in either VR or traditional 3D software.
Lesson 2
In this lesson, you will take your initial 3D blockouts from the previous lesson and begin to refine them in Blender. Then you will simulate a client request, making changes based on feedback.
Lesson 3
In this lesson you will refine your 3D model, adding kitbash elements and small details as you go.
Lesson 4
In this lesson, you will assign materials, apply a color scheme, and add decals. Daniele will also show a second workflow for more realistic texturing.
Lesson 5
In this lesson, Daniele will teach you both of his rendering workflows. The first builds toward a final paintover stage in Photoshop, and the second finishes everything entirely in Blender.
Lesson 6
This lesson will focus mostly on the paintover workflow, picking up with your previous renders and finishing them in Photoshop. You will also create some extra beauty shots in Blender using the alternative method.
Daniele Solimene is a concept designer for high profile video games including Conan Exiles, Dune: Awakening, and the Neill Blomkamp shooter Off The Grid, who's developed a set of intuitive styles to suit different kinds of projects. Utilizing the variety of skills he teaches, and the different professional deliverables you'll learn to create while taking these lessons, you will finish this course with the confidence and experience to take on high-quality games industry projects!
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$112
$67
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tons of workflow crap and programs i would have never thought of trying.... PEEP DATTT!!!1
Designer
My career as a concept artist started after taking these courses. Much of what I learned I applied to my portfolio and in a couple months ... I got my first job.
Concept Artist & Illustrator
Learn Squared gives me the freedom and flexibility to learn from the best in the industry at my own pace.
Freelance Concept Artist
Join a devoted community of over 20,000 students from around the world.
Here's a full list of all the videos in this course.
In this lesson, you will build a brief, gather references and create a set of 2D line sketches. Finally, you will block out your design in either VR or traditional 3D software.
In this lesson, you will take your initial 3D blockouts from the previous lesson and begin to refine them in Blender. Then you will simulate a client request, making changes based on feedback.
In this lesson you will refine your 3D model, adding kitbash elements and small details as you go.
In this lesson, you will assign materials, apply a color scheme, and add decals. Daniele will also show a second workflow for more realistic texturing.
In this lesson, Daniele will teach you both of his rendering workflows. The first builds toward a final paintover stage in Photoshop, and the second finishes everything entirely in Blender.
This lesson will focus mostly on the paintover workflow, picking up with your previous renders and finishing them in Photoshop. You will also create some extra beauty shots in Blender using the alternative method.
Check out some of the amazing work Concept Art for Video Games students have created by doing their homework.