- Adobe Photoshop
- Blender
- Full Course
- Intermediate
- Over 21 hours of training!
Concept Art for Video Games
with Daniele Solimene
- Adobe Photoshop
- Blender
$149
$74
Lifetime Access
Intuitive techniques for AAA designs.
Immerse yourself in the world of video games with AAA concept artist Daniele Solimene. Using a variety of innovative techniques, you’ll learn to work within industry-standard project pipelines and deliver beautiful, game-ready designs. With three adjustable difficulty levels, you can tailor your learning experience to match your skills, and progress at your own pace. If you’ve ever wanted to work in video games, this is your chance to level up your portfolio and come to your next project like a true pro!
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After signing up for our courses, many of our students have broken into the industry, leveled up their skills, and got hired for their dream jobs. With over 20,000 students from around the world, you'll be in good company.
Artwork by instructor Daniele Solimene
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$149$74
- Instant access to this CourseOnce you've signed up for this Course, you'll have unlimited access to it as long as you have an account!
- 21 Hours of lecturesThis includes all of the premium training which is included as a part of this course.
- Download project filesDownload all of the materials created for this course, so you can poke around in the source files, or follow along with the instructor.
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Your Instructor
Daniele Solimene
Daniele Solimene is a concept designer for high profile video games including Conan Exiles, Dune: Awakening, and the Neill Blomkamp shooter Off The Grid, who's developed a set of intuitive styles to suit different kinds of projects. Utilizing the variety of skills he teaches, and the different professional deliverables you'll learn to create while taking these lessons, you will finish this course with the confidence and experience to take on high-quality games industry projects!
Van Gogh would have given his other ear to learn from artists like this.
Artwork by instructor Daniele Solimene
Course Lesson Plan
Here's the low-down on everything covered in this course.
- 21 hours 52 minutesTotal Bundle Duration
- 167 VideosVideo Lectures in Bundle
- 77.23 MB of FilesDownloadable Project Files
Tools Used ?The tools listed below are used throughout the lectures of this course. Using alternatives is definitely possible depending on your proficiency, but we can only recommend using these listed softwares.
- Adobe Photoshop
- Blender
Lesson 1
Sketching Methods
In this lesson, you will build a brief, gather references and create a set of 2D line sketches. Finally, you will block out your design in either VR or traditional 3D software.
- 2 hours 50 minutesTotal Lesson Duration
- 31 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Introduction
Early Planning
Thinking Like a Pro
Reference
Visual Design Tips
Initial Sketching
3D Sketching
Conclusion
Lesson 2
3D Modeling
In this lesson, you will take your initial 3D blockouts from the previous lesson and begin to refine them in Blender. Then you will simulate a client request, making changes based on feedback.
- 2 hours 47 minutesTotal Lesson Duration
- 20 VideosVideo Lectures in this Lesson
Guidance
Introduction
Preparing the Model
Optimize Your Workflow
Main Shapes
Organization
Client Request Simulation
Conclusion
Lesson 3
3D Details
In this lesson you will refine your 3D model, adding kitbash elements and small details as you go.
- 3 hours 9 minutesTotal Lesson Duration
- 25 VideosVideo Lectures in this Lesson
Guidance
Introduction
Kitbash Prep
Kitbashing
Detail Distribution Check-In
Creating Functionality
Conclusion
Lesson 4
Realism Pass
In this lesson, you will assign materials, apply a color scheme, and add decals. Daniele will also show a second workflow for more realistic texturing.
- 5 hours 6 minutesTotal Lesson Duration
- 29 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Introduction
Basic Materials
Focal Points and Accents
Decals
Color Schemes
Alternative Texturing Methods
Lesson 5
Rendering
In this lesson, Daniele will teach you both of his rendering workflows. The first builds toward a final paintover stage in Photoshop, and the second finishes everything entirely in Blender.
- 4 hours 37 minutesTotal Lesson Duration
- 37 VideosVideo Lectures in this Lesson
Guidance
Introduction
Expanding the Environment
Set Dressing
Optimizing the Scene
Lighting
Finishing the 3D
Cameras
Render Passes
Alternative Beauty Shot: Realtime Compositor
Lesson 6
Final Presentation
This lesson will focus mostly on the paintover workflow, picking up with your previous renders and finishing them in Photoshop. You will also create some extra beauty shots in Blender using the alternative method.
- 3 hours 19 minutesTotal Lesson Duration
- 25 VideosVideo Lectures in this Lesson
Guidance
Introduction
Organizing the Layouts
Preparing Final Details
Interface Design
Post-Processing
Alternative Beauty Shot Callouts
Presenting the Work
Conclusion
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Check out some of the amazing work Concept Art for Video Games students have created by doing their homework.
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