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Lesson 1

1. 2D and 3D Techniques

  • instructor

- Jama Jurabaev

  • apprentice

- Anthony Jones

Deciding which dimension to work in is a tough choice. To start things off, Jama will walk you through the advantages and disadvantages of using 2D vs. 3D, and the power of combining them together. We will then do a tour of 3D-Coat, including the tools and workflow Jama uses to create concept sketches.

Homework

Assignment

1. Starting from silhouttes, create a futuristic cityscape. Try using different shapes from study to build a nice variety creating your own unique shapes.

2. Take those unique shapes and paint height maps

3. Render and texture your setup in Keyshot


Student Gallery

Was great experimenting with this process. The only 3D I've really done before this is basic modeling in Sketchup, so this was definitely a level up from that. Looking forward to continuing with 3D Coat. Thank you Jama.

I learned a lot on this assignment.

I tried to create something ancient rather than futuristic with the same technique. As I don't have a license for Keyshot i used C4D/Redshift to render out passes for comping.

Homework for lesson 1, looking forward to the next lessons. I love the format of bite-sized videos, it's so much easier to go through than hours of slow talking :)

Since taking this class, I've learned a new program, new processes to do things, and new ways to see. Gonna keep at it!

- Jeany Ngo

Week 1 homework.

Had a lot of fun learning these workflow techniques. C&C's welcome.

That was such a great experience and much fun! thank you Jama Jurabaev! :)

Although I'm the worst.. but I still enjoyed it so much.. will develop more

"Near future". Inspired by the movie Blade Runner 2049. Critiques welcome

Lessons in this Course

Software Used: 
Adobe Photoshop CC 2015, 3D-Coat, Keyshot 5
Optional Software: 
Marmoset

I'm excited on day 1 but I would like more insight on the hotkeys and what exactly they are doing at any given point.

sounds like a very rudimentary question, but how does Jama use the Sphere tool but create rectangular voxel blocks? In Mesh Resolutions 0:35.. I am only able to create circular marks base on brush size

How do you snap the camera to like left view, top view etc? i know there are shortcuts on the numpad, but it sounds like you are using a modifier key + clicking? would be nice to not have to move the hand to the numpad.