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Lesson 3

3. Advanced Hardsurfaces

  • instructor

- Jama Jurabaev

  • apprentice

- Anthony Jones

In this lesson Jama will show you how to sketch quick ideas in 3D-Coat using different hardsurface and array tools.



Focusing on a subject of your choice, design 3 or 4 unique hardsurface sketches in 3D-Coat

Student Gallery

earthling deep space exploration ship YOUNG . overdue hw. actually used a lot of technique learnt from Jama's narrative concept art course to sketch out the design.

Thanks to Jama, I tried to follow his technique to build a space-station using 3DCoat and Keyshot and final touch with Photoshop.

Just trying to understand how the things work on the simple fantasy props...:)

Learn Squared is an invaluable resource to artists of all skill levels.

- Volen CK

I got stuck on this lesson for a few weeks. I wanted to do a few different sculpts of increasing complexity to really understand and get used to the tools before moving on. The first spaceship was based on a design by John Liberto. The other 3 are based on sketches by Jonathan Kuo and these are all rendered in Keyshot with some Photoshop to add decals, dirt, etc.

Bullet Train Concept

My desigion was to make something really big, but it was a mistake because i i had to spend a lot of time adding little details and finaly it still not enough

Lessons in this Course

Software Used: 
Adobe Photoshop CC 2015, 3D-Coat, Keyshot 5
Optional Software: 

Hi guys, for those who, like me, appreciate the beauty and simplicity of low-poly and/or sharp edges, 3d coat's retopo room can work like Zbrush's Zmodeler. Just watch this awesome video (it's translated) : Once you've finished your model ,you can click Bake- Retopo->per pixel and start painting it and rendering etc.. Just tried it with a -yes shitty I know- very simple geometry. Works like a charm.