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Lesson 3

3. Advanced Hardsurfaces

  • instructor

- Jama Jurabaev

  • apprentice

- Anthony Jones

In this lesson Jama will show you how to sketch quick ideas in 3D-Coat using different hardsurface and array tools.

Homework

Assignment

Focusing on a subject of your choice, design 3 or 4 unique hardsurface sketches in 3D-Coat


Student Gallery

I got stuck on this lesson for a few weeks. I wanted to do a few different sculpts of increasing complexity to really understand and get used to the tools before moving on. The first spaceship was based on a design by John Liberto. The other 3 are based on sketches by Jonathan Kuo and these are all rendered in Keyshot with some Photoshop to add decals, dirt, etc.

Bullet Train Concept

My desigion was to make something really big, but it was a mistake because i i had to spend a lot of time adding little details and finaly it still not enough

Space Armed Cruiser "Mobidic" Mark 3

I learned a great deal and am happy with the results!

- Zach Ellis

Really tried to push things on this on trying as many tools as possible.

Wish my laptop could handle more polygons. Doodling with hard surfaces

Lessons in this Course

Software Used: 
Adobe Photoshop CC 2015, 3D-Coat, Keyshot 5
Optional Software: 
Marmoset

Hi guys, for those who, like me, appreciate the beauty and simplicity of low-poly and/or sharp edges, 3d coat's retopo room can work like Zbrush's Zmodeler. Just watch this awesome video (it's translated) : https://www.youtube.com/watch?v=w268-Kdv20E&feature=youtu.be Once you've finished your model ,you can click Bake- Retopo->per pixel and start painting it and rendering etc.. Just tried it with a -yes shitty I know- very simple geometry. Works like a charm.