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Lesson 3

3. Advanced Hardsurfaces

  • instructor

- Jama Jurabaev

  • apprentice

- Anthony Jones

In this lesson Jama will show you how to sketch quick ideas in 3D-Coat using different hardsurface and array tools.

Homework

Assignment

Focusing on a subject of your choice, design 3 or 4 unique hardsurface sketches in 3D-Coat


Student Gallery

Thanks to Jama, I tried to follow his technique to build a space-station using 3DCoat and Keyshot and final touch with Photoshop.

Just trying to understand how the things work on the simple fantasy props...:)

I got stuck on this lesson for a few weeks. I wanted to do a few different sculpts of increasing complexity to really understand and get used to the tools before moving on. The first spaceship was based on a design by John Liberto. The other 3 are based on sketches by Jonathan Kuo and these are all rendered in Keyshot with some Photoshop to add decals, dirt, etc.

Since taking this class, I've learned a new program, new processes to do things, and new ways to see. Gonna keep at it!

- Jeany Ngo

Bullet Train Concept

My desigion was to make something really big, but it was a mistake because i i had to spend a lot of time adding little details and finaly it still not enough

Space Armed Cruiser "Mobidic" Mark 3

Lessons in this Course

Software Used: 
Adobe Photoshop CC 2015, 3D-Coat, Keyshot 5
Optional Software: 
Marmoset

Hi guys, for those who, like me, appreciate the beauty and simplicity of low-poly and/or sharp edges, 3d coat's retopo room can work like Zbrush's Zmodeler. Just watch this awesome video (it's translated) : https://www.youtube.com/watch?v=w268-Kdv20E&feature=youtu.be Once you've finished your model ,you can click Bake- Retopo->per pixel and start painting it and rendering etc.. Just tried it with a -yes shitty I know- very simple geometry. Works like a charm.