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Lesson 3

3. Advanced Hardsurfaces

  • instructor

- Jama Jurabaev

  • apprentice

- Anthony Jones

In this lesson Jama will show you how to sketch quick ideas in 3D-Coat using different hardsurface and array tools.



Focusing on a subject of your choice, design 3 or 4 unique hardsurface sketches in 3D-Coat

Student Gallery

My desigion was to make something really big, but it was a mistake because i i had to spend a lot of time adding little details and finaly it still not enough

Space Armed Cruiser "Mobidic" Mark 3

Really tried to push things on this on trying as many tools as possible.

Learn Squared is the vanguard in online education.

- Alejandro Robledo Mejia

Wish my laptop could handle more polygons. Doodling with hard surfaces

Sculpted in 3D Coat, rendered in Marmoset with slight filtering to edit the fog from Marmoset in Photoshop.

Week 3

I wanted to see if I could use what i learned so far, and find out if 3DCoat worked for detailed interiors, as I often do interiors for animated films. I took 2 scenes from Alien and tried to recreate them. Fun, and learned a lot. It does certainly work for these smaller corridors and rooms, but will have to see if its usable for bigger interiors.
One thing I found out is that you need to be careful to export the mesh in real world scale if you want lights to behave like in real life when lighting in for an example keyshot. If you google 3dcoat real world scale there are some solutions on how to tweak that in 3dcoat. If you render the mesh in blender, or any other 3dapp, you can just rescale the mesh to the appropriate scale, but for some reason rescaling a mesh after importing it in keyshot messes things up.

Last image is a raw render.
Eager to jump on the next class!

Lessons in this Course

Software Used: 
Adobe Photoshop CC 2015, 3D-Coat, Keyshot 5
Optional Software: 

Hi guys, for those who, like me, appreciate the beauty and simplicity of low-poly and/or sharp edges, 3d coat's retopo room can work like Zbrush's Zmodeler. Just watch this awesome video (it's translated) : Once you've finished your model ,you can click Bake- Retopo->per pixel and start painting it and rendering etc.. Just tried it with a -yes shitty I know- very simple geometry. Works like a charm.