The first step is often the hardest. Here, Jama will show you how to sculpt various objects using voxels in 3D-Coat. You will learn all the techniques and tools needed to sculpt things like vehicles, props, and environments.
Homework
Assignment
Create a hardsurface sculpt in 3D-Coat using the techniques covered in this lesson.
hey guys, for some reason the vertex lines stroke mode does not show the preview of the line. i just click and click and then there is a line but nothing that shows me the path before. i work with a mac... does someone experenced the same? please help :'(
Hey Guys, here's my very first hardsurface sculpt (and very first gun design! damn)..Still need to explore a lot of tools. I loved painting textures on top of it (although my macbook makes it super laggy) and refinining it in PS. Have to do more sketches to worry less about rendering and more about design !
EDIT---After taking a break the first rendering (grey BG) seemed a bit flat to me. I thought maybe adding more rim lights could make the object appear more three dimensional...
Hi Jama and friends, thought I'd share my first finished hard surface. It's some sort of unidentified flying weapon object. I'm enjoying the class and burning some serious brain cells trying to put the pieces together.
Hello! Here is my first design from the second lesson, I tried to do a spaceship who use a singularity (black hole or something like that) to impulse, I first did a very rough sketch in photoshop, then model in 3d coat, really great software!, then, final overpainting in photoshop.
Hey guys, i've managed to lose all my shortcuts after inputting the same ones as Jama, wondering if anyone could export the shortcut file if anyone did the same?
Hello Guys, I have a question, at the video with spaceship modeling, toward the end Jama is having most layers in surface mode, Since voxels are getting pretty heavy pretty quickly is that the workflow to go with..?? what I mean is once You get the shape You want You just go to surface mode and decimade to keep the quite define shape intact while reducing the polycount..?? I would imagine that same shape in surface mode can be wayyy lighter in terms of polycount than voxels......??
Hey Marek ,
Ya Voxels are pretty heavy once u go crazy with ur designs and models.....becoz voxels are so dense .if u finalize ur design u can switch to surface and decimate it..also in surface mode u can polish it crisp and sharp....also lot of details would be hidden when u composite so u dont need high number of polycount...hope it helps buddy...keep going..good works.
Hey guys, here my explorations on hardsurfaces. Before I'll start to sketch loosely, wanted to be sure that it's possible to create polished hardsurface model and it will look no worse than in other software, maybe because I used to 3DMax and Modo. Had a real fun creating crazy complex shapes just with few clicks. There are 2 renders from Keyshot and 2 from Marmoset.
I made this 3DC render straight after the second session, looking forward to folowing the advanced hardsurface course now and learn more.
I have one question though, maybe I skipped this information but I cannot find the way to move around my circle lasso tool on a surface when I wanna center it before an extrusion for exemple, can someone help me please?
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Sz J 5 years ago
?
Jan Ratjen 6 years ago
hey guys, for some reason the vertex lines stroke mode does not show the preview of the line. i just click and click and then there is a line but nothing that shows me the path before. i work with a mac... does someone experenced the same? please help :'(
Jari Devad 6 years ago
Hi, seems like It is possible to adjust the position of a rectangular lasso selection before applying, how can I do that?
Floris Vos 6 years ago
Use spacebar to move the rectangle
Thomas Brissot 6 years ago
Hey Guys, here's my very first hardsurface sculpt (and very first gun design! damn)..Still need to explore a lot of tools. I loved painting textures on top of it (although my macbook makes it super laggy) and refinining it in PS. Have to do more sketches to worry less about rendering and more about design !
EDIT---After taking a break the first rendering (grey BG) seemed a bit flat to me. I thought maybe adding more rim lights could make the object appear more three dimensional...
Thomas Brissot 6 years ago
Hi guys, I have an annoying problem in 3d coat : I have to reset my shortcut for the stroke modes everytime I open 3d coat..Anybody experienced that ?
Eddie Hernandez 6 years ago
Hey Thomas! I've had the same issue but I dont know how to solve that
Thomas Brissot 6 years ago
,,
David Kizler 7 years ago
Hi Jama and friends, thought I'd share my first finished hard surface. It's some sort of unidentified flying weapon object. I'm enjoying the class and burning some serious brain cells trying to put the pieces together.
STELLA CHIDZIK 7 years ago
Jason here
getting to grips with 3d coat hard surface modelling
SERGEI SARICHEV 7 years ago
there is a huge lag between the sounds and vid in the mentorship videos, the vid goes alot slower so the sounds and vid dont match.
Andrea Chiampo 7 years ago
.
Marco Caradonna 7 years ago
Hey guys, heres a WIP of the tank I'm working on.
This took me a long time but I've learned a lot.
Thomas Brissot 6 years ago
Looking good man ! number 4 has a really nice potential with that raking light. Can't wait to see the final picture !
Manuel Robles 7 years ago
Hello! Here is my first design from the second lesson, I tried to do a spaceship who use a singularity (black hole or something like that) to impulse, I first did a very rough sketch in photoshop, then model in 3d coat, really great software!, then, final overpainting in photoshop.
Timothy Zanconato 7 years ago
Hey guys, i've managed to lose all my shortcuts after inputting the same ones as Jama, wondering if anyone could export the shortcut file if anyone did the same?
Roman Kovryzhenko 7 years ago
Jama Jurabaev 7 years ago instructor
Roman!
Very cool!
Roman Kovryzhenko 7 years ago
Merry Christmas Everyone! Hardsurface sculpting home work.
Marek Mazur 7 years ago
these are some of my first attempts after watching second lesson
Marek Mazur 7 years ago
Hello Guys, I have a question, at the video with spaceship modeling, toward the end Jama is having most layers in surface mode, Since voxels are getting pretty heavy pretty quickly is that the workflow to go with..?? what I mean is once You get the shape You want You just go to surface mode and decimade to keep the quite define shape intact while reducing the polycount..?? I would imagine that same shape in surface mode can be wayyy lighter in terms of polycount than voxels......??
Marek Mazur 7 years ago
thank You Sathish for the reply... that was what I thought.. ;-)
Sathish Kumar 7 years ago
Hey Marek ,
Ya Voxels are pretty heavy once u go crazy with ur designs and models.....becoz voxels are so dense .if u finalize ur design u can switch to surface and decimate it..also in surface mode u can polish it crisp and sharp....also lot of details would be hidden when u composite so u dont need high number of polycount...hope it helps buddy...keep going..good works.
Oleg Zherebin 7 years ago
Hey guys, here my explorations on hardsurfaces. Before I'll start to sketch loosely, wanted to be sure that it's possible to create polished hardsurface model and it will look no worse than in other software, maybe because I used to 3DMax and Modo. Had a real fun creating crazy complex shapes just with few clicks. There are 2 renders from Keyshot and 2 from Marmoset.
Sebastien Ecosse 7 years ago
I made this 3DC render straight after the second session, looking forward to folowing the advanced hardsurface course now and learn more.
I have one question though, maybe I skipped this information but I cannot find the way to move around my circle lasso tool on a surface when I wanna center it before an extrusion for exemple, can someone help me please?
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