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Hardsurface Sculpting

Lesson 2 in Intro to 3D Concept Design

Lesson Information

The first step is often the hardest. Here, Jama will show you how to sculpt various objects using voxels in 3D-Coat. You will learn all the techniques and tools needed to sculpt things like vehicles, props, and environments.

Homework
Assignment

Create a hardsurface sculpt in 3D-Coat using the techniques covered in this lesson.

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hey guys, for some reason the vertex lines stroke mode does not show the preview of the line. i just click and click and then there is a line but nothing that shows me the path before. i work with a mac... does someone experenced the same? please help :'(

Hey Guys, here's my very first hardsurface sculpt (and very first gun design! damn)..Still need to explore a lot of tools. I loved painting textures on top of it (although my macbook makes it super laggy) and refinining it in PS. Have to do more sketches to worry less about rendering and more about design !
EDIT---After taking a break the first rendering (grey BG) seemed a bit flat to me. I thought maybe adding more rim lights could make the object appear more three dimensional...

Hello Guys, I have a question, at the video with spaceship modeling, toward the end Jama is having most layers in surface mode, Since voxels are getting pretty heavy pretty quickly is that the workflow to go with..?? what I mean is once You get the shape You want You just go to surface mode and decimade to keep the quite define shape intact while reducing the polycount..?? I would imagine that same shape in surface mode can be wayyy lighter in terms of polycount than voxels......??

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Hey Marek ,
Ya Voxels are pretty heavy once u go crazy with ur designs and models.....becoz voxels are so dense .if u finalize ur design u can switch to surface and decimate it..also in surface mode u can polish it crisp and sharp....also lot of details would be hidden when u composite so u dont need high number of polycount...hope it helps buddy...keep going..good works.

Hey guys, here my explorations on hardsurfaces. Before I'll start to sketch loosely, wanted to be sure that it's possible to create polished hardsurface model and it will look no worse than in other software, maybe because I used to 3DMax and Modo. Had a real fun creating crazy complex shapes just with few clicks. There are 2 renders from Keyshot and 2 from Marmoset.

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