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Lesson 1 in Unreal Environments

Lesson Information

In this lesson, you'll learn the basics of Unreal and begin crafting your environment idea. You'll find references, build a library of assets, and assemble those assets together into one convenient staging area. By the end of this lesson, you'll have all the tools you need to start building your own environment.

Homework
Set the Mood

Using your idea from the Brief Builder Tool, create a mood board. Even the act of searching for reference can spark your creativity! If you don't have Photoshop, don't worry. There are plenty of free options for photo editing.

Take Control

Before doing any building, get comfortable with the Unreal Engine controls. 

Bring in Assets

Find and import assets for your project. Don't forget to make sure the assets have everything you need before making a purchase.

Build the Zoo

Once you've imported all the assets you want to use, build an Asset Zoo scene. Make sure everything looks good from various camera and lighting angles. 

Share Your Work

Upload an image of your Asset Zoo using the 'Upload Homework' button above, so your instructor and fellow students can see your progress!

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Hey,

Could somebody let me know if this course is still worth learning for a newcomer to unreal, with UE5 being out right now? I bought it a couple of months ago, but did not have the time to go through it yet.

Hello! I just joined the course, and I'm very happy about it. The first lesson have some great production tips, so I didn't doubt and talked right away with my bosses at the studio where I work to buy the full lesson.
I'm a pixel artist, illustrator and narrative designer at the studio, I have no experience at all with any engine, so I'm sure I'll post questions frequently (after tried to look for answers by my own, of course). The first thing I encountered that I'm not sure how to tackle is this: "TEXTURE STREAMING POOL OVER 420,110 MiB BUDGET" which is apparently the reason why some of the Megascans I uploaded to the Asset Zoo are not working properly. I founded some answers on forums indicating some code solutions through console log, but I feel it was way to sooner for me to start droping code around :´) so first I prefered to ask if someone knows the nature of this problem, if coding is the only solutions, or any tip about it.
Thanks in advance! Cheers!

P.D. I'm from Argentina, so I'm sure my english is not on point, but I'll try my best to be clear tho. Thanks for the patience :)

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ok so i give up, going round a round in a loop on lesson 1, it says i have a few minutes left to complete then i see one in the list is not ticked so watch it, then it moves to the next one one and unticks that. i mean for christs sake, what sort of site is this? my first course here and will be my last.

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I have to agree with some of the comments below. I keep getting caught up in - do I go and spend more money to buy things to match the idea I have in my head, or do I simply follow along with the assets given in this course, even though it's not what I want to make. I landed with, use what is in the course, and just try to learn. The fact that the downloadable assets came filled, like the reference gathering folders already had images in there, confused me. Am I to use those, or build my own. I ask this because if I build my own, and turns out I grab images that speak to me, but then all the things that spoke to me, are impossible to build with the assets provided in this course, means I either A) must purchase more things (brushify or otherwise) or B) I have to start over with my planning stage and constrain my ideas to match the assets provided. Not exactly what I was hoping for in the course but I can see how this will teach me ONE way to work in Unreal.

I completely appreciate that it is not a click by click tutorial however some people MAY get mislead (i did) that this would help me learn Unreal in a way I want to use it. I don't want to make games, I want to build environments. So how to even load the brushify packs is new to me. The video just assumes we know where to unzip these files, so that they are available when I click to add to a project. These small things are things I wish were covered.

I think this course needed an experience ranking. I feel like I paid for more of a pipeline/how to think course, rather than a how to use Unreal course. This doesn't feel like an Unreal beginner course, but that may be my fault for reading into the description and assuming it was.

I Feel like there is a bit of disconnect. I downloaded the LS_Brushy.zip to follow along however it only comes up as a Project, and not in the vault to be loaded in to a new project. leading me down a rabbit hole of how to import from the content browser. I understand that this isn't a step by step. but it feels like I missed something from Preparing assets to loading.. It might just me I am very green with UR.

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Hi Jesse, I think you need to put that Zip file into the place where you have told Unreal to look for your projects, it could be in your Documents folder. If you unzip the file there, you will see the project in the Epic Games launcher. Hope it helps

Hey Joe. If I wanted to make an environment with a Mediterranean feel like assassins creed origins 2 would look for more assists on the unreal store or do you think any of your packs can achieve that look. Are you going to do a Mediterranean pack?

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We're looking into creating some sort of interactive page for that at some point. For now though it's just a simple multiple choice. Simply pick one from the different categories and it should help you generate an idea.

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