Duplicate the basic level you created earlier, and create a few different versions. In each, try experimenting with the various sculpting tools to create land formations. Pay attention to your landmasses, and make sure they aren't becoming unrealistic. When in doubt, consult your references.
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Ali Merhi 1 month ago
Hi
Whenever I put any sort of decal on the road, it turns blurry. I've tried playing with the settings and no luck. Any answers from anyone ?
Fabrizio Fenoglio 1 month ago
How do you remove the grass from the spline layer?
Shunsuke Nanjo 3 months ago
I do not have road pebbles in the package?
Siddhant Mishra 5 months ago
Hey Joe!
I tried setting up a project on UE5 but this is what it looks like straight off the bat. Clearly the shaders aren't compiling right.
https://drive.google.com/file/d/1Y8PnoEvgDImPNnSj2lWjo_Tb7j90xW-h/view?u...
Let me know please what would be the way to fix this. Thank you!
Shunsuke Nanjo 3 months ago
stick to UE4
Yoshio Christie 5 months ago
I hate to say it Joe, but I'm attempting to restart this with 4.26 and refamiliarize myself with your system and it's not going well.
1. The sunlight is dim when working with the maple to get lighting set up. I read that turning off "cast shadows" on the skydome can help, but I'm wondering if this is the correct way to do it, and the lighting still looks weird - it doesn't light the whole landscape, just a small square where the tree is.
2. When you say to set the override to first person then press play I end up under the landscape and I can't move. I've made many scenes in Unreal, including the first part of your course previously, and I have never encountered this problem before.
Ivano Di Francesco 8 months ago
Am I the only one that is struggling to find the same material that he is using to create the pebble path with the Splines tool? "Lesson 2 _ Road Splines". I just find the material Asphalt.
Aaron Roller 8 months ago
Hi Ivano, the Course includes tons of useful information, especially for lighting and compositing. In my opinion, it's amazing. It's well explained and the Knowledge we get here is way more worth then 165$. Yes i see your point with the advertisement, as i said, for this price it's totally fine. The Natural road upgrade costs 20$, and others at 40$. 250$ is still good price for this. I know what i'm talking about, comming from the vfx industry and bought a lot courses about vfx and games.
Ivano Di Francesco 8 months ago
Hi Aaron, well what I'm saying is that I (maybe we) paid 165$ for this course, and those are assets that were supposed to be included, but instead of buying a service to learn the software (with supplied assets) we bought an advertisment for some other assets that have to be bought as well.
Aaron Roller 8 months ago
i think you need to get the brushify natural roads pack, for me this was the solution.
Andrii Koroliak 8 months ago
same issue, can't find
Scott Peters 9 months ago
This is more of a tutorial series / advertisement for Brushify products rather than Unreal. I think you should consider changing the title to Brushify Environments so it's not as misleading.
Kbot H 7 months ago
agreed. I still don't know how to make anything without being told to just buy more brushify product.
Ivano Di Francesco 8 months ago
Totally agree, quite disappointed
Image IDC 8 months ago
Agree
Gian Guido Ponzini 9 months ago
For a certain perspective I totally agree... The brushify presence means that you need to buy the plugin and stick the workflow to it. I would have loved to have some insight about including Houdini heightmap or something like that. But on the other hand, this course gives so much usefull tips aside Brushify, for example about foliage LODs stuff that recently saved one of my project where I was stuck... I think it worth even outside Brushify workflow
Matro 10 months ago
I do everything as shown in the video, but the end result is a very sharp circular shadow that moves strangely with the character's camera. Does anyone know how to solve this problem?
screenshot: https://drive.google.com/file/d/16huVljzfh5sP5JOOBEB_yYBb7AsvdUDL/view?u...
Carl Holden 10 months ago
Reply under Jason Meah comment by Joe Garth - Hi guys, yes this is a common error, usually fixed by going to the Skydome Mesh and unticking Cast shadows.
Cheers
Joe
Xperimental 11 months ago
solved, my mistake, sorry. Sculp was on flatten.
Hi guys, anyone having issues with alpha brush? after importing I was unable to paint the terrain, increase tool strength and brush size but nothing's happening.
Derek Unger 11 months ago
How come when I set the skylight to movable, my scene gets this very pale lighting? How do I get that nice deep color and shadow look with a skylight that is set to movable?
David Clabaugh 2 months ago
I know its a bit late LoL but Try playing with the Post Process Volume to do the color correction. Hope that helps.
Roy Fredy 11 months ago
I must say that it has been the best course I have ever done, it is an easy method to use, with too good results. Thanks a lot to Joe for his feedback: D I'll keep practicing
Danny Jauregui 11 months ago
This tutorial is impossible. Very disappointed. Very few things are working like in the video. When I add the S_Skydome nothing happens. I change the scale like in the video and all it does is stretch it across the landscape. I don't see it in the sky like in the video
Jalal Alloush 10 months ago
its working well.Maybe you dont know how to do it ;)
Redrock Crater 11 months ago
Hi joe, I'm an architecture student who is quite new to Unreal Engine (love your tutorial!!). When I'm sculpting the landscape, I found it hard to get rid of all the terrain inside my underground building...Since it's embedded into the landscape, what I'm doing right now is using the visibility tool, but this method seems quite hard to achieve an accurate result and will harm the surrounding landscape surface. I also know there's a plugin called voxel? but the pro version is too expensive for me...I wonder if there's an easier way to take the landscape out? (I want to keep the terrain above, no terrain inside building, and terrain again as general landscape) Cheers!
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