Now that you've created a natural environment, you'll learn how to quickly build a sprawling city. Blueprints, shaders and different kinds of set dressing can generate an incredible amount of variety in no time at all. You will finish by setting up a polished scene, which can either be turned into gameplay or a rendered image.
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Robert Reese 2 months ago
Hi all
I get errors and warnings went I use BP_Cityblock Square _02
01_ is works find
any thoughts?
thanks
Robert Reese 2 months ago
I don't see any way of pasting images yo show you
there are 10 it would be hard to type all of that
also when I hit play the city disappear only leaving two builds
thanks
Joe Garth 2 months ago instructor
Hi, what are the errors/ warnings?
Karl Ryse 3 months ago
Is there any update on how I can load the brushify-packages into the Epic games launcher?
Joe Garth 2 months ago instructor
Hi, you can load the Learn Squared project once, then it will appear in your library. However there is no way to get the Brushify packs into your vault unless you purchase those separately to the course.
Of course you can simply copy and paste the content folder into any future project you create. That does exactly the same thing as when you click 'add to project' in the epic launcher.
Cheers,
Joe
GILLES VILLENEUVE 3 months ago
I cant watch the Polishment session, not sure why..
It gives me an Error message..
Vanessa Mylchreest 3 months ago
same its asking me to unlock it, but i have already paid.
Jon 3 months ago
I'm having the same issue
Charbel Chagoury 3 months ago
Hi, does this course have any project files? If there are any I can't see them under links, resources or tools
Charbel Chagoury 3 months ago
Thanks Michele
Michele Guerra 3 months ago
Charbel Chagoury Yes, you have everything Joe used in the tutorial, you can download them in lesson 1 below the video.
Juan Ramos 4 months ago
In the LS_MoorlandCity project.uproject popup Missing Plugin:
This project requires the "HemisphereSkies" plugin, which could not be found.
Juan Ramos 4 months ago
Thank you Steve, I saw it later 😊
Steve Britton 4 months ago
That's a paid plugin that I think Joe is using to do the timelapse sky animations in his scene. Unreal complains about missing plugins if they've been used in a project even if they're not required. You can choose to disable it and continue opening the project - there's a standard skydome set up in the environment.