- Maya
- ZBrush
- Unreal Engine
- Full Course
- Intermediate
- Over 6 hours of training!
Stylized Environments in Unreal
with Tyler Smith
- Maya
- ZBrush
- Unreal Engine
$74
Lifetime Access
Artwork by instructor Tyler Smith
Get ready to get stylish.
Artwork by instructor Tyler Smith
Our students are badasses.
Artwork by instructor Tyler Smith
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- 6 Hours of lecturesThis includes all of the premium training which is included as a part of this course.
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Unreal Bundle. Save $134.60
Buy all 8 of our Unreal courses together in a bundle to maximize your learning and save an additional 20% during checkout. Eight courses for a low price. You have no more excuses!
- 67 hrs & 1 minsTotal Bundle Duration
- 699 VideosVideo Lectures in Bundle
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$673
$538.40
Your Instructor
Tyler Smith
Van Gogh would have given his other ear to learn from artists like this.
Artwork by instructor Tyler Smith
Course Lesson Plan
Here's the low-down on everything covered in this course.
- 6 hours 13 minutesTotal Bundle Duration
- 82 VideosVideo Lectures in Bundle
- 1.05 GB of FilesDownloadable Project Files
Tools Used ?The tools listed below are used throughout the lectures of this course. Using alternatives is definitely possible depending on your proficiency, but we can only recommend using these listed softwares.
- Maya
- ZBrush
- Unreal Engine
Lesson 1
Understanding Game Art
To begin, you will cover several of the most important steps relating to any Unreal project. Tyler will show you how to budget your time and effort, identifying exactly which assets need to be created. This will save you from doing any unnecessary work down the line. After this, you will gather references and sculpt the base rock that will be used in your scene.
- 1 hour 36 minutesTotal Lesson Duration
- 19 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Introduction
Work Smarter
Planning the Project
Rock Sculpting
Conclusion
Lesson 2
Creating Foliage
You will now work on building a foliage card for use in Unreal. Tyler will take you through the process of modeling all sorts of greenery with various techniques. You will then learn about texture baking, and Tyler will help you squash any bugs that appear in this stage to prevent problems further down the line.
- 1 hour 6 minutesTotal Lesson Duration
- 12 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Introduction
Foliage Card
Texture Baking
Conclusion
Lesson 3
Preparing for Unreal
Now you'll create your texture maps for rocks and foliage. Tyler will demonstrate how light interacts with different types of polygons, and how you can optimize your forms to catch light in a dynamic way. Lastly, you will arrange all your assets and get them finalized for use in Unreal.
- 38 minutesTotal Lesson Duration
- 11 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Introduction
Texture Map
How Light Falls on Forms
Preparing Final Assets
New Techniques
Conclusion
Lesson 4
Unreal Basics
Welcome to Unreal. In this lesson, you will be importing everything you've created so far and getting it set up inside Unreal Engine. You'll be configuring a master material for your rocks, and another for your foliage. These will be very important when populating your scene in the next lesson.
- 1 hour 23 minutesTotal Lesson Duration
- 18 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Introduction
Mesh Importing
Understanding Materials
Rock Master Material
Foliage Master Material
Conclusion
Lesson 5
Creating an Environment
In this lesson, you'll take all the pieces you've been building and assemble them into a cohesive scene. Tyler will guide you through each step of the process, from rock and foliage placement to lighting and color balance. You'll also see how the same exact assets can be used in a myriad of ways, creating completely different scenes by tweaking just a few settings. When you've completed this lesson, you will have a finished environment.
- 1 hour 27 minutesTotal Lesson Duration
- 22 VideosVideo Lectures in this Lesson
Guidance
Introduction
Scene Blockout
Populating Foliage
Changing the Scenarios
Going Further
Conclusion
Homework can be cool.
Check out some of the amazing work Stylized Environments in Unreal students have created by doing their homework.
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