Now you'll create your texture maps for rocks and foliage. Tyler will demonstrate how light interacts with different types of polygons, and how you can optimize your forms to catch light in a dynamic way. Lastly, you will arrange all your assets and get them finalized for use in Unreal.
Collect Them All!
Create a collection of everything you'll need in your Unreal scene. This includes clusters of branches, grass, flowers, moss, rocks and boulders, as well as a cloud/fog sheet and basic terrain. Upload viewport screenshots of these to the Learn Squared homework gallery.