Progress0% Complete

Preparing for Unreal

Lesson 3 of 5 Stylized Environments in Unreal

Now you'll create your texture maps for rocks and foliage. Tyler will demonstrate how light interacts with different types of polygons, and how you can optimize your forms to catch light in a dynamic way. Lastly, you will arrange all your assets and get them finalized for use in Unreal.

Discuss this Lesson
Lesson 3 Assignments0 of 1 Assignment Completed
  • Collect Them All!

    Create a collection of everything you'll need in your Unreal scene. This includes clusters of branches, grass, flowers, moss, rocks and boulders, as well as a cloud/fog sheet and basic terrain. Upload viewport screenshots of these to the Learn Squared homework gallery.

Student Homework


There's no homework yet

Any commited homework will be visible here


Sort by:

There are no comments

New comments from the community will be visible here.