You will now work on building a foliage card for use in Unreal. Tyler will take you through the process of modeling all sorts of greenery with various techniques. You will then learn about texture baking, and Tyler will help you squash any bugs that appear in this stage to prevent problems further down the line.
Here's My Card
Model your leaves, branches, grass and moss, using the techniques shown throughout this lesson. Arrange them on a card to get ready for texture baking. Upload viewport screenshots to the Learn Squared homework gallery.
Getting in the Game
Create a set of low-poly, game-ready assets from your rock mesh. Then create a series of texture maps through texture baking, which you'll need to bring your assets into Unreal. Upload viewport screenshots to the Learn Squared homework gallery.