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Creating Foliage

Lesson 2 in Stylized Environments in Unreal

Lesson Information

You will now work on building a foliage card for use in Unreal. Tyler will take you through the process of modeling all sorts of greenery with various techniques. You will then learn about texture baking, and Tyler will help you squash any bugs that appear in this stage to prevent problems further down the line.

Here's My Card

Model your leaves, branches, grass and moss, using the techniques shown throughout this lesson. Arrange them on a card to get ready for texture baking. Upload viewport screenshots to the Learn Squared homework gallery. 

Getting in the Game

Create a set of low-poly, game-ready assets from your rock mesh. Then create a series of texture maps through texture baking, which you'll need to bring your assets into Unreal. Upload viewport screenshots to the Learn Squared homework gallery.


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I'm not sure if you can see in the movies where you are exporting color information from ZBrush. Plz, help as I am not able to get them. Right now I have a low poly model of rock with the UV'S but I don't know how to transfer information from highpoly with color information to it.

This is the only solution I have come up with. But it's probably too late because I don't have a low poly version as I did it with dynamesh.

Lesson Plan

Homework can be cool.

Check out some of the amazing work Creating Foliage students have created by doing their homework.