You are here

Lesson 1

1. Defining Motion Design

  • instructor

- Jorge R. Canedo

  • apprentice

- Maciej Kuciara

  • apprentice

- Rafael Mayani

The subject of motion design can sometimes be a broad one. In this lesson, Jorge will walk you through what exactly motion design means to him by covering the historical background of the medium as well as exploring some of the basic tools for creating simple animations.



1. What got you into motion design?

2. Compare the example animations and comment on which is superior and why.

3. Play around with Adobe Animate! Create and share a 5 second animation.

Student Gallery

1. I got in to motion design as I have a design background but always wanted to tell stories through motion. I am very inspired by Buck in general but Good Books is especially mind blowing

2. The first animation makes use of squash, stretch and easing which gives it a better feel.

3. I made my animation frame by frame in Photoshop. I prefer Photoshop for brushes and design.

2. Compare Animation

The Animation on the left is much better than the one on the right.

Animation on the left:
-Good stretch and speed on the first falling, and good use of motion blur.
-Good Ease out when the ball arrives in the curved platform, slowing down when rolling to the opposite side.
-Good control of the supporting left curved platform, giving a good simulation when trowing the ball.
-Good increase of speed when throwing the ball faster trough the air.
-Good wiggle of the left curved platform after throwing the ball.
-Good weight simulation of the ball falling down after a while (because it’s not that heavy) on the next line.
-Good subtle wiggle of that line after the ball falling.
-Good subtle stretch and squash of the ball and small jump, when it falls on the ground.
-Good anticipating of the square before kicking the ball, and good contrast of speed when hitting the ball.
-Good use of smear when representing well the velocity of the ball after being kicked.
-Nice dynamic landing of the ball after being kicked and landing on the next square.
-Good illusion of weight when landing the 2nd square.
-Good anticipation of the last square in terms of speed and distance on the position when throwing the ball trough the air. -Good use of speed of the ball when being thrown on the air.
-Good use of the smear when the ball is in the air.
-Nice simulation of speed when the ball disappears after the smear.

Animation on the right:
-Bad use of speed when falling and landing on the curved platform.
-Bad simulation of falling through the curved platform.
-Bad wiggle of the curved and second platform, when the ball falls trough.
-Bad timing between the ball and square, when the first square kicks the ball.
-Bad speed of the square when doing the anticipation.
-Bad speed of the square when giving the simulation of kicking the ball to be fast.
-To much wiggle on the second square after kicking the ball trough the air.
-No use of motion blur and smear on the ball, which makes the animation less dynamic.
-Bad use of speed of the ball when being thrown trough the air.
-Lack of Eases - contrasts of speed.
-The movement is too mechanic.
-No smoothness on the movement, which makes it a little stiff.

I learned a great deal and am happy with the results!

- Zach Ellis

1. My interest in motion design rose up when i saw Jr. Canest, James Curran and Mantas Gr. works. They inspired me to learn and practice as much as I can.
2. Animation on the left is superior, because it has better easing, timing, animation is pixel perfect, when objects collide they don't overlap each other, motion blur creates more smooth movement of the ball. Also it's done with better understanding of laws of physics.
3. Done this simple liquidish japanese flag animation in less than an hour.

1. I am very new to motion design in the sense of creating and actively paying attention to the creations all around me. One of the first videos I came across while researching this area of study was the FITC Tokyo 2015 Titles as directed by Ash Thorp. The visuals were astounding, the movements were all executed with purpose and yet instilled a sense wonder rather than machinery.

The piece was made to introduce the conference in Tokyo, while injecting the essence of traditional Japanese culture as well as modern aesthetics within Tokyo itself.

The audio that accompanies this piece builds up a sense of anticipation, suspense, and wonder as you traverse through the colors and animations on screen, this coupled with the additional "glitch" effects brought another element of complexity which I would consider part of the modern Tokyo aesthetic they were aiming to incorporate.

All the transitions were incredible to me, the ability to use so many colors, shapes, and effects without causing visual overload in a painful sense was truly a display of expertise by all involved. Part of the project was meant to showcase true chaos then diving into moment of peace, this is shown through color schemes and placement of typography and shapes.

This is a piece I will visit often, and try my best to analyze and study, all the element work to wonderfully together and inspires me to push forward and learn the tools to the best of my ability as well as remember that anything can be created, no limits.
2. I will start by stating the first animation (on the left) is superior than the one of the right. First, as the ball drops into the curve, there is a clear adjustment to speed to the first animation which demonstrate real world properties of motion. The ball slows as it reaches its peak within the curve, and accelerates as it rolls down, the second animation does not have this property and maintains the same speed throughout its motion within the curve.
This property is shown through the rest of the first animation in various ways. Second would be the "motion blur" effect introduced when the ball accelerates to a high speed. which adds depth to the motion of the ball and makes it far more realistic for the viewer.
3. Hopefully the upload worked, I exported a GIF from the instructions provided in the video tutorial using Animate CC then Photoshop to export. In my animation I have a shape that morphs through the air, a stick figure coming into frame, only to be crushed by a box, and transformed into a floating skull which burst into flames and the figure comes back as a ghostly being. The art class I took over 10 years ago is kicking in here, truly a masterpiece!

What got you into motion design? Cartoon Network and Collage motion graphics. MK12 studio
Choose a motion design piece you love
Casino Royale opening credits
Break apart and write down the parts of the piece meaning:
What was the goal, or the story of the piece?
Showing bond fighting bad guys mixed with a casino. Precursor to the main event/setting in the casino
What are the characteristics of the design and the audio?
Love the transition at the end from a mask b&w to a roto bond. Love the cross hairs turning into casino roulettes, two holes in the 7 card make it look like 007, love the mask animations with the motion feeling very realistic. Love the music has a pumping thing to it.
What moments of animation made it special?
The lines at the end which bend a repeat and create a spatial depth with bond coming into full colour roto from b&w mask.
Do all elements fit together?
Yes apart from the early part with bond in a multiple stencil looking effect only at beginning and felt like a weird thing to have.

2. Compare animation
Stretch when flying
Ease out when ball drops
Elastic feeling when on the semicircle.

Does anyone know where I can get the article referenced in the links? It seems to have gone missing (perhaps the owners site is under construction or being revamped?)

Go to [conclusion] > [notes]