1. I chose to analyse video presentation for Keplertek AI & Robotics ecosystem :
The goal of this piece is to promote the idea of a network based on blockchain and smart contracts, to help connect different actors of AI and robotics industry such as engineers, designers, financers and so forth. It starts by showing a few great examples of what technology has brought us these last decades : self driving cars, drones, space exploration and advanced medicine. Then it illustrates how the network works, and the last part illustrates what could be the result of such a tool.
The design is vector based, using bold lines of the same thickness throughout all the piece. The background is black and the palette relatively simple : two shades of grey and four colors (orange, green, cyan and purple). The music is very optimistic, with futuristic and tricky sounds, covered by a feminine voice that is almost robotic but very enthusiastic.
The beginning is very powerful, starting on some sort of abstract flower kaleidoscope that turns into a highway symmetrical structure, itself turning into a flying drone. Next comes the space shuttle and the brain surgery, which is my favorite part with those nice lasers healing the brain and turn it into radio waves. The network part is also very well made, albeit a bit more cold and technical but there are still a lot of details to induce the idea of data communication and transformation. The robotic factory, when the walking leg is taken by a robotic arm then brought into a factory which is then shown at a more macro scale is very nice too. The end of the piece, bringing back the radial symmetry of the intro built upon many elements of the whole video, but with a far greater psychedelic intensity, is a great finish.
All the elements fit very well together due to the use of a simple line width and only a few colors. The smooth transitions made by the lines who can draw anything from anything, helps to that overall feeling of smoothness too.
2. The first one is far superior because, overall, it uses principles of animation such anticipation, overshoot and overall, everything is just much smoothed out. The animation is curvy, not linear.
3. Here is what I did. I just draw the frames one after the other without thinking too much about it in advance, and added the small detail lines in a second time. It's not very interesting but I am quite happy with the fact that I managed to somehow give it a natural, smooth feeling in some parts such as when the line rises then breaks in half or spins a full turn before dividing. Although, the beginning and the end of the animation are both shitty in my opinion. I will probably play with this software more in the future, but for now I want to get to the next lesson.