In this lesson, Nick will first cover the basic terms and tools involved with sequence illustration. You will then craft a story concept and jump into Daz 3D to begin creating your own character. From here, you'll take your character to Maya to layer on even more detail. Nick will even cover how to alter your 3D textures in Photoshop or Substance Painter.
Craft Your Story
Use the Brief Builder Tool to create your own unique set of variables for your story.
Search for reference and inspiration for your character and environment designs. Find the right mood, vibe and tone that fit your Brief Builder and define your world.
Use Daz 3D to customize and design your 3D character(s). Push these designs as far as you can in Daz, but don't worry too much about getting it perfect. You will learn to further alter the models and textures to fit your designs in the following chapter.
Customize your character(s) in Maya or any other 3D app to fit your designs. Once you have your model updated, alter the textures in Photoshop or Substance Painter. When you've finalized your designs, create a render or turntable of your 3D character.
Join the discussion!
Homework can be cool.
Check out some of the amazing work Character students have created by doing their homework.