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- DIRECTOR'S CUT
- Adobe After Effects
- Adobe Illustrator
Designing Futuristic Visuals
Create eye-popping visuals straight out of the future under the guidance of industry-leader Toros Kose. Learn Toros's process for approaching projects, designing assets, and compiling everything together into compelling styleframes with animation. This Director’s Cut edition includes an updated course structure, extra homework assignments, higher quality videos, over 4 hours of unedited process recordings, and more.Over 1 hour of training!
Return to the basics with professional concept artist Zahir Aghakhani. Learn how to approach a project like a pro — from receiving a client brief to the very first sketches you deliver for the job. We'll explore four approaches to Zahir's sketching process: sketching with lines, paint brushes, images (ie. photobashing), and in 3D.Over 1 hour of training!
Create eye-popping illustrations and dynamic compositions with clear shapes, decisive lines, and big poses. Learn from renowned artist Amin Faramarzian, whose high-contrast, high-energy pieces might look like Saturday morning cartoons on the surface, but often hide deeper and powerful themes underneath.Over 4 hours of training!
- Unreal Engine 5
- Adobe Photoshop
- Unreal Engine
Concept Art in Unreal Engine 5
Learn cutting edge techniques to create real-time concept art in Unreal Engine 5 from Ellie Cooper. From sculpting hero assets in ZBrush, to assembling a full scene in Unreal Engine 5, all the way through final paintovers and delivery, Ellie will cover her comprehensive process for creating concept art using the industry's latest workflows.
Learn the fundamentals of painting realistic portraits from industry-leading artist Daniel Walsh. Utilizing the advanced techniques learned throughout his career, Daniel will show you his process for crafting eye-catching portraits for characters. By starting off with the very basics of sketching and deconstructing an image using the Bargue Method, you'll learn everything necessary to create beautiful final paintings to add your portfolio.Over 7 hours of training!
Follow along as industry-leading artist Gaelle Seguillon teaches you her process for creating captivating and lifelike worlds. You'll learn to create eye-catching sketches, techniques to create photobash concept art, how to build entire scenes in Blender, and realistically render using Octane. You'll finish the course with a set of portfolio pieces featuring environments you might wish you could visit!Over 6 hours of training!
- Adobe Photoshop
Aaron Limonick teaches
Armada Concept Art
Get ready to paint your very own masterpiece. By studying the timeless works of the Old Masters, you will learn under the guidance of modern master Greg Rutkowski to create beautiful, classical-style paintings of your very own. Sketch, color, light, and create details that even Michelangelo would be proud of.Over 7 hours of training!
Learn professional workflows to design characters for films, games, TV shows, and more from renowned concept designer and illustrator Wouter Gort. Covering everything from the fundamentals of character design, prop development, keyframe illustration, and more, this course covers everything you'll need to know to level up your character workflow.Over 9 hours of training!
Find out exactly what it takes to go freelance and make a living from your artwork. In this comprehensive course from celebrated illustrator Tran Nguyen, you'll learn her process for sketching, coloring, composition, working with clients, and digitizing your artwork for delivery. By following Tran's guidance, not only will you have a beautiful portfolio piece of your own, but you'll have the necessary knowledge to get hired for jobs, win clients, and wow your peers.Over 4 hours of training!
Capture an entire story in a set of dynamic and energetic paintings. Sequence illustration is an invaluable skill in just about every visual field imaginable, from movies to video games to commercials, so you can't afford to sleep on this one. When you study under industry-leading art director Patrick O'Keefe, you'll learn all his tricks for quickly laying down compelling compositions, zeroing in with detail and color, then post-processing one gorgeous final piece. After you pass this course, you'll be wondering how you used to create art any other way.Over 4 hours of training!
Characters are the heart and soul of any movie, comic or video game. In this Course, illustrator Philipp Kruse shares his secrets to populating projects with compelling humanoid designs. Strap in for an interactive tour all the way from artistic first principles to the most advanced tricks, each tailored to make your characters not only look amazing, but feel like living, breathing parts of their worlds. With these new techniques, you'll be creating beautiful work to showcase your unique skills in ways you never thought possible before.Over 8 hours of training!
Design stunning creatures for films and video games under the guidance of professional artist Milan Nikolic. You'll start by studying the anatomy of bipeds and multipeds, learn the ins and outs of sculpting in ZBrush and 3D Coat, and finally how to pose, texture, and present your creatures with polish and professionalism.Over 5 hours of training!
Master traditional illustration and entertainment design in no time. In 'Sketching Anything,' Aaron Limonick (Naughty Dog) breaks down his design process in an accessible way for both beginners and pros. You'll learn to organize reference material, establish a strong sense of art direction, and create detailed production sketches of your very own. Don't waste time struggling with the basics of drawing and rendering - with these skills, you'll truly be able to sketch anything.Over 12 hours of training!
- Adobe Bridge
- Adobe Photoshop
- Adobe Illustrator
- Cinema 4D
- Marvelous Designer
Ash Thorp teaches
Main Title Design
Follow along as award-winning title designer, Ash Thorp, demonstrates how to craft detailed and thoughtful main title designs. Alongside Ash's professional Apprentices, students will learn the core principles of successful titles, and then be challenged to put these concepts to work by creating multiple examples of their own.Over 12 hours of training!
Industry-leading senior concept artist Maciej Kuciara will teach you how to construct environment paintings using both 2D and 3D techniques, and how they apply to a modern video games production pipeline. Start with the foundations of art and architecture, and learn video game development pipelines to propel your environment painting skills to the next level.Over 18 hours of training!