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The way creature and character designer Milan Nikolic plans, dissected, and builds his organisms from the ground up could be mistaken for bio-engineering. The knowledge and insight gained from his processes are second to none.
Meet the instructor

Course Overview

Design stunning creatures for films and video games under the guidance of professional artist Milan Nikolic. You'll start by studying the anatomy of bipeds and multipeds, learn the ins and outs of sculpting in ZBrush and 3D Coat, and finally how to pose, texture, and present your creatures with polish and professionalism.

Lesson Plan

Meet the instructor


Software Used
Adobe Photoshop, ZBrush, 3D-Coat