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Smart Materials and Textures

Lesson 5 in Intro to 3D Concept Design

Lesson Information

The right textures can quickly introduce vibrancy and life to your sculptures. Learn Jama's workflow for preparing a model for texturing, and an introduction to smart materials. You'll learn various texture-painting techniques, and all you need to know about building custom materials.

Homework
Assignment

Sculpt an object and apply the smart materials and texturing techniques covered in this lesson

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"End of the day" - another work for this week.
I really hope that Jama can make a demo when we want to paint without export object then import later in 5th week Mentorship video. I still can not create the auto uv, they said i must unwrap the model but when i use that tool, nothing happen.
I searched alot on google but find nothing about this problem.

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Thanks Jama, i tried around your tips but maybe my scene is too big for that ( about 6 mil). Maybe the best way is export each object and paint them then import each object into marmoset for composition if i want to keep a high quality of my 3d base.
I'm waiting for that lesson 7. Hope i can learn that Procedural texturing to improve my environment 3d base.
Thank you again !!!!!

Hey Tam,

nice one. I already gave you few tips on FB,

overall i would advice you to try a smaller scene or an object. Paint up you creature or something like that.
For environments it is better to use procedural texturing in keyshot! (Lesson 7)

Also if you scene is very heavy there is no way you can autoUV it.

hope it makes sense

Thank you Master :)
I looked at Slave 1 (Boba Fett's ship) as a reference, happy that I captured some of the SW feel.
I listened to Mike Hill's lecture from IW (i think you were a lecturer there too), unfortunately after modeling the ship. Thinking of the design now I am not sure that the bottom part is very aerodynamic and will cause the 'Stress concentration" he is talking about.
Anyway - I will think of this things in advance next time :D

Hi Przemyslaw,

thank you for asking questions.
that is why we have these forums
to interact and help our students.

Btw,
ones a week i`m doing hangout sessions with my students..
anyone can join those sessions!
Feel free to pop by!
sometimes it is more productive for me to show stuff rather than trying to explain it via writing!

Lets keep in touc:h:)

Hi Jama,
I'm very grateful for your reply (and a bit suprised. It's so cool that you're so helpful).

I had Keyshot on my mind, because I wanted to create a few poses for a warrior, import them to Keyshot and make a Pattern (for an army). I'm not sure if it's possible in any other software (like Marmoset?). I know that making ballistic scenes is a bit off in this lecture, but I wanted to experiment a bit...

I will read about this stuff, for sure. It's a whole new world for me (and probably I'm not the only one here) and I'm a bit confused. But I will try to learn everything. And more.

Thanks for help! To be honest, I feel you're the best teacher I ever had.

Cheers,
Przemysław

Hi Przemyslaw,

i see your concern,
texturing is a big subject and it is not very easy to squeeze it into one lecture.

But i can try to answer your questions:

1) Normal map is a bump map. Bump is just an illusion of deformation on surface since geometry itself remains undistorted. (which gives you less rendering times)

2) Displacement map is actually reforming your surface, which results in better quality but increases rendering time!

3) i would texture your objects one by one! So this technique is more suitable from prop design, not very ideal for environments

4) If you don't have UVs you can't export your textures and render them in 3rd party renderer.

5) Marmoset would be the best renderer to render your textures from 3d-coat, not Keyshot.

Overall i would advice you to read a bit more about texturing and smart materials.
Once you understand the principles, you will see how easy and straight forward everything is inside 3d-coat.

let me know if you need any help!
cheers
jama

Btw. This is the first time I have a mixed feelings about the lesson. I'm not really into 3d stuff and even after this lesson, I have no idea what's the difference between normals, bump and displacement. UVs are also something not really clear.
I'm not really sure how to texturize multi object scene, or export my model with maps to Keyshot (properly)...

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