The right textures can quickly introduce vibrancy and life to your sculptures. Learn Jama's workflow for preparing a model for texturing, and an introduction to smart materials. You'll learn various texture-painting techniques, and all you need to know about building custom materials.
Homework
Assignment
Sculpt an object and apply the smart materials and texturing techniques covered in this lesson
"End of the day" - another work for this week.
I really hope that Jama can make a demo when we want to paint without export object then import later in 5th week Mentorship video. I still can not create the auto uv, they said i must unwrap the model but when i use that tool, nothing happen.
I searched alot on google but find nothing about this problem.
Thanks Jama, i tried around your tips but maybe my scene is too big for that ( about 6 mil). Maybe the best way is export each object and paint them then import each object into marmoset for composition if i want to keep a high quality of my 3d base.
I'm waiting for that lesson 7. Hope i can learn that Procedural texturing to improve my environment 3d base.
Thank you again !!!!!
overall i would advice you to try a smaller scene or an object. Paint up you creature or something like that.
For environments it is better to use procedural texturing in keyshot! (Lesson 7)
Also if you scene is very heavy there is no way you can autoUV it.
HW for Lesson 5 - I tried to add the details with Displacement Map, but the results were like Distortion Map :D
Anyway - I used Bump map to add the details and Paint/Smart Materials to texture the Ship.
The process of texturing shown in this lesson is fun & fast.
Thank you Master :)
I looked at Slave 1 (Boba Fett's ship) as a reference, happy that I captured some of the SW feel.
I listened to Mike Hill's lecture from IW (i think you were a lecturer there too), unfortunately after modeling the ship. Thinking of the design now I am not sure that the bottom part is very aerodynamic and will cause the 'Stress concentration" he is talking about.
Anyway - I will think of this things in advance next time :D
thank you for asking questions.
that is why we have these forums
to interact and help our students.
Btw,
ones a week i`m doing hangout sessions with my students..
anyone can join those sessions!
Feel free to pop by!
sometimes it is more productive for me to show stuff rather than trying to explain it via writing!
Hi Jama,
I'm very grateful for your reply (and a bit suprised. It's so cool that you're so helpful).
I had Keyshot on my mind, because I wanted to create a few poses for a warrior, import them to Keyshot and make a Pattern (for an army). I'm not sure if it's possible in any other software (like Marmoset?). I know that making ballistic scenes is a bit off in this lecture, but I wanted to experiment a bit...
I will read about this stuff, for sure. It's a whole new world for me (and probably I'm not the only one here) and I'm a bit confused. But I will try to learn everything. And more.
Thanks for help! To be honest, I feel you're the best teacher I ever had.
i see your concern,
texturing is a big subject and it is not very easy to squeeze it into one lecture.
But i can try to answer your questions:
1) Normal map is a bump map. Bump is just an illusion of deformation on surface since geometry itself remains undistorted. (which gives you less rendering times)
2) Displacement map is actually reforming your surface, which results in better quality but increases rendering time!
3) i would texture your objects one by one! So this technique is more suitable from prop design, not very ideal for environments
4) If you don't have UVs you can't export your textures and render them in 3rd party renderer.
5) Marmoset would be the best renderer to render your textures from 3d-coat, not Keyshot.
Overall i would advice you to read a bit more about texturing and smart materials.
Once you understand the principles, you will see how easy and straight forward everything is inside 3d-coat.
Btw. This is the first time I have a mixed feelings about the lesson. I'm not really into 3d stuff and even after this lesson, I have no idea what's the difference between normals, bump and displacement. UVs are also something not really clear.
I'm not really sure how to texturize multi object scene, or export my model with maps to Keyshot (properly)...
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Gabriel Perez 7 years ago
Gabriel Perez 7 years ago
Tam Nguyen 7 years ago
"End of the day" - another work for this week.
I really hope that Jama can make a demo when we want to paint without export object then import later in 5th week Mentorship video. I still can not create the auto uv, they said i must unwrap the model but when i use that tool, nothing happen.
I searched alot on google but find nothing about this problem.
Tam Nguyen 7 years ago
Thanks Jama, i tried around your tips but maybe my scene is too big for that ( about 6 mil). Maybe the best way is export each object and paint them then import each object into marmoset for composition if i want to keep a high quality of my 3d base.
I'm waiting for that lesson 7. Hope i can learn that Procedural texturing to improve my environment 3d base.
Thank you again !!!!!
Jama Jurabaev 7 years ago instructor
Hey Tam,
nice one. I already gave you few tips on FB,
overall i would advice you to try a smaller scene or an object. Paint up you creature or something like that.
For environments it is better to use procedural texturing in keyshot! (Lesson 7)
Also if you scene is very heavy there is no way you can autoUV it.
hope it makes sense
Tam Nguyen 7 years ago
Thanks Gabriel :3. I'm still not happy with this, finding a way to improve this piece T^T
Gabriel Perez 7 years ago
Sorry to hear about your problem Tam :( Your scene looks epic as it is
Tam Nguyen 7 years ago
In Paint room
Tam Nguyen 7 years ago
3d base
Boyan Draganov 7 years ago
HW for Lesson 5 - I tried to add the details with Displacement Map, but the results were like Distortion Map :D
Anyway - I used Bump map to add the details and Paint/Smart Materials to texture the Ship.
The process of texturing shown in this lesson is fun & fast.
Boyan Draganov 7 years ago
Thank you Master :)
I looked at Slave 1 (Boba Fett's ship) as a reference, happy that I captured some of the SW feel.
I listened to Mike Hill's lecture from IW (i think you were a lecturer there too), unfortunately after modeling the ship. Thinking of the design now I am not sure that the bottom part is very aerodynamic and will cause the 'Stress concentration" he is talking about.
Anyway - I will think of this things in advance next time :D
Jama Jurabaev 7 years ago instructor
Hey Boyan,
looks pretty solid!
reminds me of Starwars designs which is good!
/i would love to see more of these studies
keep it up bro!:)
Gabriel Perez 7 years ago
testing/experimenting my first textured model. Getting the hang of this!
Gabriel Perez 7 years ago
Gabriel Perez 7 years ago
Przemyslaw Slowinski 7 years ago
Testing stuff...
Jama Jurabaev 7 years ago instructor
Hi Przemyslaw,
thank you for asking questions.
that is why we have these forums
to interact and help our students.
Btw,
ones a week i`m doing hangout sessions with my students..
anyone can join those sessions!
Feel free to pop by!
sometimes it is more productive for me to show stuff rather than trying to explain it via writing!
Lets keep in touc:h:)
Przemyslaw Slowinski 7 years ago
Hi Jama,
I'm very grateful for your reply (and a bit suprised. It's so cool that you're so helpful).
I had Keyshot on my mind, because I wanted to create a few poses for a warrior, import them to Keyshot and make a Pattern (for an army). I'm not sure if it's possible in any other software (like Marmoset?). I know that making ballistic scenes is a bit off in this lecture, but I wanted to experiment a bit...
I will read about this stuff, for sure. It's a whole new world for me (and probably I'm not the only one here) and I'm a bit confused. But I will try to learn everything. And more.
Thanks for help! To be honest, I feel you're the best teacher I ever had.
Cheers,
Przemysław
Jama Jurabaev 7 years ago instructor
Hi Przemyslaw,
i see your concern,
texturing is a big subject and it is not very easy to squeeze it into one lecture.
But i can try to answer your questions:
1) Normal map is a bump map. Bump is just an illusion of deformation on surface since geometry itself remains undistorted. (which gives you less rendering times)
2) Displacement map is actually reforming your surface, which results in better quality but increases rendering time!
3) i would texture your objects one by one! So this technique is more suitable from prop design, not very ideal for environments
4) If you don't have UVs you can't export your textures and render them in 3rd party renderer.
5) Marmoset would be the best renderer to render your textures from 3d-coat, not Keyshot.
Overall i would advice you to read a bit more about texturing and smart materials.
Once you understand the principles, you will see how easy and straight forward everything is inside 3d-coat.
let me know if you need any help!
cheers
jama
Przemyslaw Slowinski 7 years ago
Btw. This is the first time I have a mixed feelings about the lesson. I'm not really into 3d stuff and even after this lesson, I have no idea what's the difference between normals, bump and displacement. UVs are also something not really clear.
I'm not really sure how to texturize multi object scene, or export my model with maps to Keyshot (properly)...
Boyan Draganov 7 years ago
Some quick lesson exercise with the Spider model from Lesson 4 HW.
Boyan Draganov 7 years ago
Boyan Draganov 7 years ago
Ezequiel Grand 7 years ago
Hey Jama I don't know if I understood well but did you said there's a video outhere of you modeling the astronaut? if so can you post the link please.
Awesome lesson as always, 3d coat is a game changer!
Jama Jurabaev 7 years ago instructor
Hey Ezequiel,
sorry for delay,
it will be uploaded soon!
thanks
jama
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