Deciding which dimension to work in is a tough choice. To start things off, Jama will walk you through the advantages and disadvantages of using 2D vs. 3D, and the power of combining them together. We will then do a tour of 3D-Coat, including the tools and workflow Jama uses to create concept sketches.
Homework
Assignment
1. Starting from silhouttes, create a futuristic cityscape. Try using different shapes from study to build a nice variety creating your own unique shapes.
With z-depth added ! Thank you so much Sathish and Jama for your responses and the youtube link. I'll post my second course homework as soon as I can :)
very very good start.. absolutely love the angle and story telling.
Z-depth is rendered in 32-bits...if it looks white..all you need is to play with Exposure.. image>adjust>exposure..
move a slider..and you will see the value range.
Hope it helps
looking forward to seeing more stuff from you!
Hi Sathish, thank you very much for your feedback ! Though to my surprise, I have rendered the zdepth pass. It didn't do much once in photoshop, it was just a complete white pass with a black spot on top. Maybe I did something wrong in the process... I'll be adding fog then :)
Updated : alright guys, my problem seems to be solved, mainly due to orthoscopic view :-)
thanks anyway
Hi everybody, I'm new here, I've just started the first homework this morning though I already need your help!
I have this problem with 3D-coat when I extrude from the stencil I get this result (see picture) .I extrude with the lasso. I am using Jama's stencil so this shouldn't be a matter of grey values... And there are those cracks appearing on my own buildings too, even when I cut off some forms, it appears quite soft, like round shapes. I am lost here....
Finally had some time to work on the first homework, I would appreciate any kind of critique, will do some more cities to practice and jump into the next homework, jama thanks for such an awesome training
Some input: The fog/clouds is a bit misleading here. As already noted the perspective is not very dynamic at the moment, which results in a flat look. The fog even increases the flatness, because it is just on top of everything. Real fog also has a view distance - so objects in the foreground should be more visible. The image would be more dynamic if on of the bigger buildings wouldn't be totally covered in fog - it's also a great way to lead the viewers eye. The Blade Runner intro is a good example: http://i.imgur.com/Zhj2E.jpg
Hey Satich thanks for the feedback! You're right about the flat look, I forgot to render the depth pass and did it manually I will work on it and also in a more interesting comp. Thank you!
Hey buddy good start....few critique hope that would help......now ur image looks flat...and no variation to the building height.....and also play with ur stencils shilloute a little bit further...and also work on ur composition...go more dynamic angles like Jama said,,thats the main purpose which we are bringing into keyshot to play with camera angles.....also render zdepth pass for atmospheric effects......hope this will help u buddy...good work.
Hey guys - just joined and wanted to say hi. Just got started yesterday with the first chapter and got totally carried away after learning the first couple of tools. It's such a relief to ignore stuff like mesh-flow and be able to just experiment with shapes. My tool-tests resultit in this little tank-thingy, which I put in Octane with a procedural material for testing. Excited to continue and do the homework!
Hi guys ..do you know why sometimes the stencil has a nasty grainy result ..I tried the pattern That Jama did and it's clean and sharp ( top left on the image ) , but grainy on some parts ..but when i make my own ( with the same values and custom shapes ) ..it's not clean even with a crazy resolution ..any ideas ? thank you ! Keep up the good work ! :)
I had this same problem. I solved my problem by going into Photoshop and color picking my stencil. The stencil needs to be solid colors. So, even though the grey chunks of the stencil looked solid, it was actually varying very slightly. For instance, I color picked a solid block and I was having variation between a5a5a5 and a6a6a6. So, to fix this, I made sure the brush tool was 100% opacity and 100% flow.
Hey everyone! I jumped in a little late but I'm finally done with the first assignment. 3D is like a whole new medium for me, but this class is really fun and has me feeling motivated. Anyway on to the next assignment, cant wait to try and do something better.
Hey everyone!
Superlate on the assignments, but I'm trying to push on as much as possible. I had a blast this week, this method of working is really fun and intuitive.
Here's my week 1 image, I was going for a de-saturated / winter-ish cityscape at dawn (winter is coming, don't forget). With some random jets flying around for scale. C/C is welcome. Cheers!
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Sebastien Ecosse 6 years ago
Hi Voen CK, thank you very much, glad you like it! To answer your question, the figure jumping is based from a photo reference.
Volen CK 6 years ago
This looks awesome, great camera choice as well. How did you get the figure if you don't mind me asking? Was it from a photo?
Sebastien Ecosse 6 years ago
With z-depth added ! Thank you so much Sathish and Jama for your responses and the youtube link. I'll post my second course homework as soon as I can :)
Sathish Kumar 6 years ago
Hi buddy,
Hope jama cleared your doubts.....incase u need further help
check this video...hope it helps u..check in keyshot youtube page...
https://www.youtube.com/watch?v=B_iMUp5gVsY
Jama Jurabaev 6 years ago instructor
Hi Sebastien,
very very good start.. absolutely love the angle and story telling.
Z-depth is rendered in 32-bits...if it looks white..all you need is to play with Exposure.. image>adjust>exposure..
move a slider..and you will see the value range.
Hope it helps
looking forward to seeing more stuff from you!
Sebastien Ecosse 6 years ago
Hi Sathish, thank you very much for your feedback ! Though to my surprise, I have rendered the zdepth pass. It didn't do much once in photoshop, it was just a complete white pass with a black spot on top. Maybe I did something wrong in the process... I'll be adding fog then :)
Sathish Kumar 6 years ago
crazy angle buddy....cool work...add fog to the environment which helps to push further...u can render zdepth..pass in keyshot ...
Sebastien Ecosse 6 years ago
Updated : alright guys, my problem seems to be solved, mainly due to orthoscopic view :-)
thanks anyway
Hi everybody, I'm new here, I've just started the first homework this morning though I already need your help!
I have this problem with 3D-coat when I extrude from the stencil I get this result (see picture) .I extrude with the lasso. I am using Jama's stencil so this shouldn't be a matter of grey values... And there are those cracks appearing on my own buildings too, even when I cut off some forms, it appears quite soft, like round shapes. I am lost here....
Ezequiel Grand 6 years ago
Finally had some time to work on the first homework, I would appreciate any kind of critique, will do some more cities to practice and jump into the next homework, jama thanks for such an awesome training
Ronny Schmidt 6 years ago
Some input: The fog/clouds is a bit misleading here. As already noted the perspective is not very dynamic at the moment, which results in a flat look. The fog even increases the flatness, because it is just on top of everything. Real fog also has a view distance - so objects in the foreground should be more visible. The image would be more dynamic if on of the bigger buildings wouldn't be totally covered in fog - it's also a great way to lead the viewers eye. The Blade Runner intro is a good example: http://i.imgur.com/Zhj2E.jpg
Ezequiel Grand 6 years ago
Hey Satich thanks for the feedback! You're right about the flat look, I forgot to render the depth pass and did it manually I will work on it and also in a more interesting comp. Thank you!
Sathish Kumar 6 years ago
Hey buddy good start....few critique hope that would help......now ur image looks flat...and no variation to the building height.....and also play with ur stencils shilloute a little bit further...and also work on ur composition...go more dynamic angles like Jama said,,thats the main purpose which we are bringing into keyshot to play with camera angles.....also render zdepth pass for atmospheric effects......hope this will help u buddy...good work.
Ronny Schmidt 6 years ago
Hey guys - just joined and wanted to say hi. Just got started yesterday with the first chapter and got totally carried away after learning the first couple of tools. It's such a relief to ignore stuff like mesh-flow and be able to just experiment with shapes. My tool-tests resultit in this little tank-thingy, which I put in Octane with a procedural material for testing. Excited to continue and do the homework!
Aleksey Polak 6 years ago
#2
Aleksey Polak 6 years ago
Hi, Jama!
Here is my late submission for the assignment. Some kinda quick "Alien Isolation" fan art:)
Really excited about 3D Coat and Marmoset.
Bruno Bailliart 6 years ago
great stuff :)
Sathish Kumar 6 years ago
cool work buddy...:)
Cornelius Cockroft 6 years ago
hey i'm getting a late start here but does anyone know why it looks so soft and shapeless when i put the stencil on it. its at 600,000
Ronny Schmidt 6 years ago
kind of depends on how your stencil looks - could be that there is too much softness in the grey-tones (used a brush with a slightly soft border?
Andrew Champigneux 6 years ago
Stencil I use ...i tried different values ..but still ugly result on the mesh
Andrew Champigneux 6 years ago
Hi guys ..do you know why sometimes the stencil has a nasty grainy result ..I tried the pattern That Jama did and it's clean and sharp ( top left on the image ) , but grainy on some parts ..but when i make my own ( with the same values and custom shapes ) ..it's not clean even with a crazy resolution ..any ideas ? thank you ! Keep up the good work ! :)
Andrew Champigneux 6 years ago
Thank you very much Josh ;)
Josh Hoffman 6 years ago
I had this same problem. I solved my problem by going into Photoshop and color picking my stencil. The stencil needs to be solid colors. So, even though the grey chunks of the stencil looked solid, it was actually varying very slightly. For instance, I color picked a solid block and I was having variation between a5a5a5 and a6a6a6. So, to fix this, I made sure the brush tool was 100% opacity and 100% flow.
Jude Smith 6 years ago
Hey everyone! I jumped in a little late but I'm finally done with the first assignment. 3D is like a whole new medium for me, but this class is really fun and has me feeling motivated. Anyway on to the next assignment, cant wait to try and do something better.
Kim Petersen 6 years ago
Hey everyone!
Superlate on the assignments, but I'm trying to push on as much as possible. I had a blast this week, this method of working is really fun and intuitive.
Here's my week 1 image, I was going for a de-saturated / winter-ish cityscape at dawn (winter is coming, don't forget). With some random jets flying around for scale. C/C is welcome. Cheers!
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