Duplicate the basic level you created earlier, and create a few different versions. In each, try experimenting with the various sculpting tools to create land formations. Pay attention to your landmasses, and make sure they aren't becoming unrealistic. When in doubt, consult your references.
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Saf Fron 2 years ago
Seems like an artefact from no building your lights, but I assume you are now using dynamic lighting?
Saf Fron 2 years ago
I'm experiencing a lot of shadow flicker on to the ground from the grass. Is this a setting issue? Graphics card problem etc? I assume the dynamic lighting is causing these artefacts to appear. Any tips to get rid of them? Using a 1070GTX so it shouldn't really be an issue.
Edward Highfield 2 years ago
I've got this same issue and have been searching for a solution.
Alex Underwood 2 years ago
It's really important to point out that you need to disable cast shadows on S_Skydome when you bring it in.
Luciano Daluz 1 year ago
Does somebody tell if it still working on 4.26? It did the trick in 4.25 but no on 4.26
Mark Velazquez 2 years ago
Thanks!
Ppf Ppf 2 years ago
thanks,这帮了我大忙,:)
Jason Anderson 2 years ago
Thanks, Alex! I ran into that problem and your comment helped.
Marc Sawyer 2 years ago
In case people don't know you can create camera bookmarks like Joe does in the road splines video...
Press Ctrl + 1, Unreal will save the current Camera position. Then when you press 1 again it jumps right back to that location.
Matthew Burton 2 years ago
Cheers dude!
Ppf Ppf 2 years ago
good,THX,you are good man
Francois Dallaire 2 years ago
Thanks :)
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