Duplicate the basic level you created earlier, and create a few different versions. In each, try experimenting with the various sculpting tools to create land formations. Pay attention to your landmasses, and make sure they aren't becoming unrealistic. When in doubt, consult your references.
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Shawn Serrano 2 years ago
thank you joe that works!! (also, would there be a more procedural way to do that using the spline itself and blueprints? ideally i wanna move the spline around without having to re-paint the foliage)
Joe Garth 2 years ago instructor
Hey, yes.
1. Go to Paint layers and find the 'RemoveProcedural' Layer.
2. Click the + Symbol and add a Non Weight-Blended layer.
3. You can now paint down that layer to remove procedural foliage.
I'll record a video for that soon!
Cheers,
Joe
Dean Deakyne 2 years ago
Hello,
I've been building my UE4 Project from scratch, so I haven't been using the downloaded project. I am working with the splines for a dirt road. I updated the Natural Roads Package before I added it to the project. When I go to edit the the Pebbles Material, there is no edge blend option for me to blend the road into the landscape. I am using Unreal 4.25.4 Has there been something changed in the Pebble Material to do the Edge Blend, since mine is not available?
Thanks,
Dean Deakyne
Samuel Bell 2 years ago
Also.. After pressing Play, How do I get my 1st person character to move?
Ppf Ppf 2 years ago
Hi, have you solved your problem?That happened to me, too
Samuel Bell 2 years ago
When doing my level creation exercise, I chose the Desert Mountain material for the landscape but for some reason it has a pixel - like ground for some reason .
Is anyone else having this issue?
Ppf Ppf 2 years ago
Hello, why is there a shadow on the ground when I get close to it? How do I close this shadow?
Luciano Daluz 1 year ago
I don't think disabling the "cast shadows" thing is working on 4.26
Tristan King 2 years ago
your sky dome is casting a shadow i believe. just select your sky dome. Then under the "lighting" options on the right panel turn off "cast shadow" This was annoying me also.
ROBERT ORICH 2 years ago
I think that shadow you speak of is from the camera, that is your viewport.
zoom out a little more and it goes away...
Veith Nurtsch 2 years ago
When i choose Game Mode "First Person Game Mode" it doesn't work, Version 4.24, maybe someone had the same problem? Before it has worked out (before importing a new landscape)
Veith Nurtsch 2 years ago
I have found a solution. Set up your Z of the landscale to 20.000 ... then i can spawn normally
Daniel Victor 2 years ago
Same issue here. At one point readding the firstperson blueprint worked, but now it is not.
Duane Bromfield 2 years ago
i don't have any example scenes in the brushify folder..
Duane Bromfield 2 years ago
yes, I downloaded the files all I got was LandscapeExcersise
Robert Reese 2 years ago
go up to where it says download files and download them
they should be in there?
ROBERT ORICH 2 years ago
I think Joe is using UE4.22 or so... I am on 4.25 and the menu layout is a little different...anyone know where I find the "Edit Spline" ?
Ok found it... it is under manage and splines... but there is no edit... just ctrl and click.
Nathan Fisher 2 years ago
::EDIT:: Restarted UE and it seems to have fixed the issue.
I'm in lesson 2 working with alpha brushes. The procedural foliage over the base landscape material doesn't seem to be rendering any more in the editor or play modes. Anyone run into the same issue?
Veith Nurtsch 2 years ago
I have copied them from C:\Users\Veith\Documents\Unreal Projects\LearnSquared\Content to C:\Users\Veith\Documents\Unreal Projects\LSProject/NewLevel :) or go more specific, if you need just one material and so on!
Nathan Fisher 2 years ago
Yeah, I wasn't able to migrate the files from lesson 3, but for the lesson 2 assets all I did was copy the 'Brushify' folder into the 'Content' folder within the UE project I created. It also probable helped that I had already purchased a different Brushify pack from the marketplace so the file structure was already created. Hope that helps!
Kathleen Judge 2 years ago
Can I ask how you were able to load the brushify brushes that were in the project download?
ROBERT ORICH 2 years ago
Since it wont let me upload my homework I just emailed it to Joe... and I am carrying on... something not quite right about this website.... off to chapter two.
Vytas Rauckis 2 years ago
After creating my own level, I am noticing that there is a shadow that seems to start where the camera is and as I get closer to the ground it grows to take up a large area around the camera. When I start the play, the shadow still is there and moves with the shooter. Any idea what I might have missed?
Veith Nurtsch 2 years ago
I went to S_Skydome and have disabled Shadow Settings from that :)
Alex Underwood 2 years ago
Yeah that's not really explained there, on your sun light increase
"dynamic shadows distance movable light" to something like 60000000
At least this value helped me.
Also I set 10 to "Num Dynamic Shadow Cascades"
Though it might tank your performance.
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