Duplicate the basic level you created earlier, and create a few different versions. In each, try experimenting with the various sculpting tools to create land formations. Pay attention to your landmasses, and make sure they aren't becoming unrealistic. When in doubt, consult your references.
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Alexis Reyes 1 year ago
yes the starter level is missing. Question,
How can I change the hdr image, so I can replace it with my own?
Lostgraphics 1 year ago
looks like the StarterLevel is missing?
Vanessa Mylchreest 1 year ago
Hey there i am having trouble with the road textures, I only have asphalt to choose from and no natural material instances, also in my version of unreal under "landscape spline" there is no width option just "half width" and the results look screwy.
thankyou
Tristan King 1 year ago
I dont have the others either. I think they are only offering the one. For the others you gotta buy the pack. Either that or they forgot them.
Samuel Bell 1 year ago
Is there any reason why my graphics look like crap and yours look amazing?
Im using a gigabyte aero 15 oled cpu, but for whatever reason my graphics look like skyrim and yours look like RD2..
ROBERT ORICH 1 year ago
Go to Settings Button , mine is right beside the Blueprint button ,,, after settings, scroll down to Engine scalability settings, and click epic or cinematic... I myself use cinematic.
Michael Blake 1 year ago
Every time I try and bring in a HDRI for HDRIHaven and replace the one in the example the texture goes bright white, and no changing the settings will change that. Anyone know what step it is I'm missing?
Michael Blake 1 year ago
The answer to this is that he's not using HDRI textures from HDRIHaven but is instead saving them as JPG files. You can't just throw a HDRI texture onto his Skydome like that. Unreal wants to use them as a cube map, and I have yet to work out how to get that to work.
Rui Wang 1 year ago
Hey Joe, thank you very much for the tutorials, they are awesome. I have a question in this episode. I used my own HDRI Backdrop as the sky dome, and I put my light source under it. When I rotated the HDRI Backdrop sphere, the light source did follow the sphere, but not in sync accurately as yours in the tutorial. Did I miss anything about that? Thank you.
Arash Tehrani 1 year ago
Hi ... I try to create my own landscape more than 10 times, but it is not what I like and want.
I thought it would be easy, but a little difficult. But I will continue.
ramzi 815 1 year ago
when I get closer to the ground I have a kind of shadow above me
and it affects my landscape
how can I fix that
Michael Blake 1 year ago
I found that too, it stopped when I selected the S_Skydome and unclicked "Cast Shadow" under the lighting dropdown.
Joakim Jarlsen 1 year ago
After a while the grass layer disappears after Iv made a landscape and added the the landscape material? Anyone have any ideas about that?:-)
Matteo Palazzotti 1 year ago
Hi, Amazing course, I'm at the point of level creation exrcise, I was looking for the starter level, but I haven't found it on the project files, maybe I've missed something on download?
Thank you
Matteo Palazzotti 1 year ago
Grazie Michele, poi ho deciso di partire da un landscape vuoto, per poi seguire passo passo le lezioni, non ho riscontrato particolari problemi, e' tutto spiegato in maniera chiara, era solo per avere un setup di illuminazione neutro da usare come base di partenza.
Di nouvo grazie
Thanks Michele, then I decided to start from an empty landscape, and then follow the lessons step by step, I did not encounter any particular problems, everything is explained clearly, it was just to have a neutral lighting setup to use as a starting point .
Michele Guerra 1 year ago
Hai il progetto finale che puoi scaricare dalla prima parte del corso. Se vuoi carica quello e cancella tutto per seguire il corso e i tutorial di joe
Holly Hudson 1 year ago
I can't find the mud, pebble and dirt road materials - all I have is an asphalt material. Is anyone else missing these?
Phillip Kollmann 1 year ago
Yes same
Vojtech Lacina 1 year ago
I'm in the second chapter world creating and I think this course is good, but also I'm dissapointed some of the assets you are showing is missing here. I believe you removed it on the second archive repack, but I dont understand why. We paid for something we cant even test like the tutor is presenting.
Jason Smart 1 year ago
Has anyone tried importing their own geo and using the landscape auto material? I'm wanting to import some landscape geo I made in Houdini as an alembic. It imports fine but I can't figure out how to get the Brushify brushes working with it.
Joe Ulibarri 1 year ago
Agreed. I have imported heightmaps from Grand Designer and I found a website for downloading real world heightmaps: https://tangrams.github.io/heightmapper/. These work really well so long as you don't have any undercuts or caves in your landscape.
Jason Smart 1 year ago
Thanks for the tip, Joe Ulibarri! I feel like it's a little limiting only using the landscape material and the brushify alpha brushes. I really like them, but I'd love the flexibility of terrain creation in Houdini in conjunction with Brushify.
Joe Ulibarri 1 year ago
Not 100% sure but I think you need to get a heightmap from your Houdini mesh and use that to make a landscape in Unreal in order to use Brushify on it. I don't think Brushify will work on an imported mesh.
Joe Ulibarri 1 year ago
Megascans assets lost all texture info after re-load. I saved and saved and saved some more but for some reason when I loaded the level this morning all my megascans assets lost the materials and textures, just gone, poof. Any ideas?
Christian Kugler 1 year ago
In the plant material master make sure you select the textures that are red and change them in the bottom left from color to linear color. That might be the problem.
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