Duplicate the basic level you created earlier, and create a few different versions. In each, try experimenting with the various sculpting tools to create land formations. Pay attention to your landmasses, and make sure they aren't becoming unrealistic. When in doubt, consult your references.
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Mikołaj Birek 2 years ago
Afer hiding or deleting the foliage as a whole the warning keeps popping up. It's weird because I didn't really change anything in my landscape and it wasn't there before.
Joe 2 years ago
I set my world settings to first person game mode however sometimes I can't move or look around and sometimes I don't even spawn? Does anyone know a fix?
Manuel Alejandro 1 year ago
I am having the same issue.. just starting this course.. I got it into 1st person mode and nothing am stuck in the ground..... could you figured it out! if so.. could you send me a reply.. thanks mate!!. cheers
Erik Ouellet 2 years ago
I also have a similar problem. My character spawns in the middle of the landscape on the z axis and cannot move.
Karl Howard 2 years ago
Hey Joe,
I had to uninstall and reinstall Unreal Engine along with your downloadable assets. Now I cant seem to find the download link at the beginning of the tutorial. How can I get them back so I can continue the follow along?
All the best,
Karl
Robert Reese 2 years ago
Hi all
I'm getting grass the foliage coming up through my Paths and roods any way to fix this
thanks
Francesco Furneri 1 year ago
I found a practical solution for the issue.
You can create the road and then you load a new Biome with dry grass. You paint on the road so that the surface underneath doesn't have grass and flowers coming up.
It works for me!
Kenny (Po Yuen) Lam 2 years ago
Yes, I have the same problem here too. :)
Joe 2 years ago
Hi Joe,
The viewer camera seems to be casting a big box-shadow when I move about in my scene, my quick fix has been turning off cast shadows for the light source. How do I fix this issue? Screenshot below
https://drive.google.com/file/d/13TMkBgwqeYG2-KQjkB3UVEWZj9_cfpQP/view
Darius Kalinauskas 2 years ago
Just to confirm this is what Joe Garth replied to someone with same issue on Discoed. So yeah just turn of the "cast shadow" on skydome.
"Joe Garth11/24/2020
Turn off Cast shadows on the skydome "
Darius Kalinauskas 2 years ago
I have a same issue Joe. For me disabling "cast shadows" on the Skydome did the trick. But I am not sure if that is the correct way to go about it. Im using UE4.26.0
Robert Reese 2 years ago
Hi I'm using 4.26
is brushify not working right with 4.26
thanks
Bell Rodrigo 2 years ago
How to put a 100% blue sky in our SKY?
Zhu Jiahong 2 years ago
Hi all
I made the establishing level lighting step by step form the tutorial but the light always half bright and half shadow on my landscape, and when I delete the sky dome the light correct, I don't know why
Dawn Spears 2 years ago
Make sure that the skydome has "cast shadows" switched off.
Robert Reese 2 years ago
Hi all
I went back and redid some video and started a new landscape.
Can you make a river or creek with splines..
do you have any plans to add a video for that? I think it would be great.
thanks.
Suwin Puengsamrong 2 years ago
Hi Joe
As I attempt to populate the terrain with Trees and cliffs procedural generated assets, I get this error message. Unable to spawn instances. Ensure a large enough surface exists within the volume.
This happens once I hit Resimulate in the Procedural Foliage section of UE4. Please help me to fix.
Joe Garth 2 years ago instructor
Hi, that usually means that the box isn't intersecting with the landscape. Basically landscape or other collision objects are required for the spawner to work as it's based on Physical collisions.
Cheers,
Joe
Pete Flint 2 years ago
Hi,
Silly question. Where do we upload our homework?
Thx
Mark Johnson 2 years ago
Hi Joe,
This isn't really a big issue, or anything that is specific to your skills, but for some reason whenever I try to play the game and run around, it spawns me under the map. Ive clicked on the "Start from camera position" countless times, and all the settings I can find match those in the final level you supplied. Its just a little frustrating as I can't test the scale of my world very easily.
If you have any ideas why I'd be very appreciative.
Adrian W 2 years ago
In my case the fix was to turn collision off on the Skydome actor (CollisionPresets = NoCollision)
David Davies 2 years ago
I Had this issue, solved it by putting a player start actor in the level from the modes panel.
https://docs.unrealengine.com/en-US/Basics/Actors/PlayerStart/index.html
Ryan Woodhouse 2 years ago
Hi Joe,
Can you include the Road Pebbles material shown in the road splines section with the downloaded course content so we can follow along?
thanks
Kevin Cantrell 2 years ago
Hi Joe,
You stated that World Composition is going away in UE5 and further stated that there are better ways. Can you direct me in the direction of a tutorial you know of or other information?
Thanks
Bell Rodrigo 2 years ago
Is it possible to download a real-world
and paint using the landscape?
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