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Lesson 6

6. Bringing it All Together

  • instructor

- Ash Thorp

  • apprentice

- Maciej Kuciara

  • apprentice
  • learn squared

- Stylow .

Give yourself a pat on the back for making it this far. Now it's time to reflect on your work, as Ash shows you how to make the finishing touches. You'll learn to evaluate a design from a bird's eye view, and make detailed final adjustments.

 

Homework

Assignment

Create 2 - 4 more styleframes, based on the Golden Frames you created in the previous lesson.


Student Gallery

Going deeper in details

These are some of the images I was able to produce while exploring the techniques discussed in lesson 6. Ended up putting in some major hours on this and learned a chunk about materials, textures, light, and physical sky in the process. I’m pretty impressed with how quick Physical Renderer with Ambient Occlusion pumped out most of these renders.

WEEK 06 HOMEWORK - Any feedbacks would highly be appreciated.

Sincerely,

Calvin

A wholistic approach to education.

- Mohammed Thiam

These frames are an update on the rendering technique used in lesson 5. I wanted something with better contrast and realism. These frames also exhibit different properties within the HEX object such as a dormant closed prism status. As the user approaches HEX, it can sense the presence of that user and open up the 'prism petals' to begin usage. This also reveals the highly sensitive inner core and without proper authorisation is locked down within the layers. To actively show that there are internal hard surface layers within HEX was a challenge in terms of creating a material that creates both a sense of obscurity and clarity to the user.

I might come back to do another one of these, but I'm feeling pretty good about both of these. I composited one in photoshop and the other in after effects to get different tools and easier setup for basic animation. I've never wanted an octane or other renderer until working on the homework for this class. Generating super high detail assets in C4D is fun, but it takes forever to render on a CPU.

Lessons in this Course

Software Used: 
Adobe Photoshop, Illustrator, Cinema 4D Studio R16
Optional Software: 
Font Explorer, Mind Node, InDesign, Bridge 2015

Hi,
a few weeks ago I discovered this place and followed some twitch chats you had and inspiration struck hard :)
So I got creative and take 1-2 hours time after work to start and finish a project. This is what I created, I know it is not ace but since I want to finish a project per day I am happy with the result. Now I entered this lovely course and try to do it better with the tips and tricks shown here.

This project was done prior this course, using Affinity Designer for the patterns and Blender for the 3D setup and rendering, I hope you enjoy and might also have some crits.

When you import your illustrator object in cinema, it tend to import way off the center of the grid. To recenter it go to your menu bar choose character > commands > reset psr. You could also hit Shift+c wich bring up the a search bar and type " reset psr " you can from there drag it on your toolbar. It's a neat tips that save me a lot of trouble!