Maciej will show you how to take your 3D sketch from the previous lesson to the next level using Fusion 360. You will also learn some kitbashing do’s and don’ts when it comes to testing your initial designs, by creating simple lighting keyframes.
Homework
Assignment
Take the 3D model you have created and build additional assets using Fusion 360. Then, in your 3D software of choice, import those assets and build a quick lighting setup utilizing different camera angles.
I have a question about exporting files from Fusion 360,
Some of the details completely disappear when I export it as an .iges file, i'm not sure if I missed something along the way?
Stupid question : as a cinema4d and maya user can you please maybe point a good ressource or explain how to setup a material for octane in 3Dsmax as i think this is kind of lacking in your videos. There is quite a lot of tutorials for CD4D but not for Maya/3ds Max
Stupid simple Fusion 360 question here (sorry if I missed this in your videos). Do you have the camera zoom mapped to your pen tablet somehow? I don't see any other way of zooming in Fusion besides the mouse wheel.
Maciej, about your use of Fusion360, i think another powerful advantage of it is to create moving parts or mechanical interconnects - how parts close/connect on one another etc. did you ever use it? it seems that in fusion360 its awesome but when you export back to 3Ds MAX or similar it may be screwed up. never tried it, about to this week :)
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Hugo Lam 7 years ago
I have a question about exporting files from Fusion 360,
Some of the details completely disappear when I export it as an .iges file, i'm not sure if I missed something along the way?
Emmanuel Hourquet 7 years ago
Stupid question : as a cinema4d and maya user can you please maybe point a good ressource or explain how to setup a material for octane in 3Dsmax as i think this is kind of lacking in your videos. There is quite a lot of tutorials for CD4D but not for Maya/3ds Max
Maciej Kuciara 7 years ago staff
Hi Emmanuel - it's actually explained in next two lessons (material breakdown in Lesson 6 and in-depth explanation of how I setup shaders in Lesson 7)
SERGEI SARICHEV 7 years ago
my stupid question, once you convert the mesh to newbody, is there a way yo can come back to mesh to re crease edges again?
Maciej Kuciara 7 years ago staff
Once it's body object I don't think so.
Justin Wentz 7 years ago
Stupid simple Fusion 360 question here (sorry if I missed this in your videos). Do you have the camera zoom mapped to your pen tablet somehow? I don't see any other way of zooming in Fusion besides the mouse wheel.
Maciej Kuciara 7 years ago staff
Try Ctrl+Shift+Middle Mouse
SERGEI SARICHEV 7 years ago
Maciej, about your use of Fusion360, i think another powerful advantage of it is to create moving parts or mechanical interconnects - how parts close/connect on one another etc. did you ever use it? it seems that in fusion360 its awesome but when you export back to 3Ds MAX or similar it may be screwed up. never tried it, about to this week :)
Maciej Kuciara 7 years ago staff
It's next on my to-learn list. Right now I'm using it purely for hard surface designs. Its awesome