It's possible to create complex designs using some of the most primitive objects, and Maciej is going to show you how. By using 3D modeling tools, we will dive into making design choices on top of a posed character. We'll also draw quick notes on top of our 3D sketches to solve possible problems before they become roadblocks.
Homework
Assignment
Take a screenshot of your work and pull out the design by doing a paintover. This will assist you as a reference blueprint for the future lessons.
Having Issues trying to export Genesis 8 figure with morphs/animations to 3ds Max. I've done a ton of googling but there aren't any real clear solutions. The mesh is coming in super wonky.
Has anyone had any success?
Kinda let down cause I bought a bunch of stuff for Genesis 8 just for this :/.
Hey Maciej, I realized exporting pose animation as fbx format from DAZ, it loses all the slight body shape pose morph that DAZ gives to the figure model (like pinching of joint or some adjustment happens on shoulder, some knee joints etc). I looked at your video closely, and those morphs were gone in your video too.
If those morphs are gone anyways, I figured out by turning off "morph" on fbx export set up, genesis 3 models are able to export with all the animations.
And one more thing, make sure to set the parameters for "genesis 3 female" item "0". Some poses with rotation or anything with entire figure item causes problem for Genesis 3 exporting
Thanks for your reply, Maciej. I've only been experimenting with 3D for a little over a month, but I think the workflow you're sharing is fantastic. I did some further searching and I eventually stumble across this little tutorial which I think might work for this part of the process you're sharing, but in Modo https://www.youtube.com/watch?v=WeWPEGsZaJU
To be honest I have no idea, I'm sure there has to be something similar in Modo tho. I rarely use Modo now so if I stumble upon that I'll let you know right away.
Has anyone tried to export from DAZ to Cinema 4D? It seems that if I export FBX or OBJ I don't have skin bump maps or another texture that the albedo. I bought the Victoria 7 which includes it all (Bump, Normal, Specular, Transparency and Reflection Map)
Some students reported FBX export issue. I did some troubleshooting and here's what I found:
1. Genesis3 model (and likely V7) are not exporting FBX properly. The only work-around is OBJ export of T-Pose and Posed character.
2. Genesis2 export to FBX works fine (like in pre-recorded tools video).
I will be investigating more to find if anyone else found solution for FBX issues with newest DAZ characters. For now, those who want to use them, please use OBJ export instead.
Maybe this is useful for someone: I was 5 hours fighting with Daz and Maya. Finally I got the model with the animation correctly exported, textures, etc
I added to this workflow zbrush. ( sorry Maciej :P) I did the dreadlocks in Zbrush, I painted the textures in Photoshop to do the make up and the dark/violet lips. I cant move the dreadlocks (its a block) :( But It´s joined to the bone so if I move the head, the hair moves too.
I´m using Maya so Zbrush is useful to do small parts. I wonder if I will have problems with the hair in the animation...
My other fear is about the armour. My character doesnt have one, but I will have a lot of work with the guns in zbrush trying to imitate a futuristic glock, do the dreadlocks, and the details in the face. Btw, Someone is using Maya?
1. this is awesome
2. the share amount of knowledge and learning you're giving here is only now begins to sink in
3. feeling a bit overwhelmed at the moment :) going to try my best to follow
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Phillip Park 2 years ago
Having Issues trying to export Genesis 8 figure with morphs/animations to 3ds Max. I've done a ton of googling but there aren't any real clear solutions. The mesh is coming in super wonky.
Has anyone had any success?
Kinda let down cause I bought a bunch of stuff for Genesis 8 just for this :/.
Seokin Chung 4 years ago
Hey Maciej, I realized exporting pose animation as fbx format from DAZ, it loses all the slight body shape pose morph that DAZ gives to the figure model (like pinching of joint or some adjustment happens on shoulder, some knee joints etc). I looked at your video closely, and those morphs were gone in your video too.
If those morphs are gone anyways, I figured out by turning off "morph" on fbx export set up, genesis 3 models are able to export with all the animations.
And one more thing, make sure to set the parameters for "genesis 3 female" item "0". Some poses with rotation or anything with entire figure item causes problem for Genesis 3 exporting
Anthony Devine 5 years ago
Hey Maciej, your demonstrate linking armour to the character in 3ds Max, can this technique also be done in Modo?
Excellent workflow and thank you for sharing!
Maciej Kuciara 5 years ago
This looks interesting, however with animated character, Marvelous Designer will give you realistic simulation without too much sweat :)
Anthony Devine 5 years ago
Thanks for your reply, Maciej. I've only been experimenting with 3D for a little over a month, but I think the workflow you're sharing is fantastic. I did some further searching and I eventually stumble across this little tutorial which I think might work for this part of the process you're sharing, but in Modo https://www.youtube.com/watch?v=WeWPEGsZaJU
Maciej Kuciara 5 years ago
To be honest I have no idea, I'm sure there has to be something similar in Modo tho. I rarely use Modo now so if I stumble upon that I'll let you know right away.
Jean-Marc Denis 5 years ago
Has anyone tried to export from DAZ to Cinema 4D? It seems that if I export FBX or OBJ I don't have skin bump maps or another texture that the albedo. I bought the Victoria 7 which includes it all (Bump, Normal, Specular, Transparency and Reflection Map)
Jean-Marc Denis 5 years ago
I got the OBJ to load textures in C4D but no way to export all maps from DAZ though :/
Maciej Kuciara 5 years ago
Some students reported FBX export issue. I did some troubleshooting and here's what I found:
1. Genesis3 model (and likely V7) are not exporting FBX properly. The only work-around is OBJ export of T-Pose and Posed character.
2. Genesis2 export to FBX works fine (like in pre-recorded tools video).
I will be investigating more to find if anyone else found solution for FBX issues with newest DAZ characters. For now, those who want to use them, please use OBJ export instead.
Maciej Kuciara 5 years ago
Hey folks, this is long overdue. Here's a list of addons used for creation if this character:
Genesis 2 Female Body Morphs
http://www.daz3d.com/genesis-2-female-body-morphs
rg Rin for V4
https://www.renderosity.com/mod/bcs/rg-rin-character-for-v4/85670/
Liu Yan HD
http://www.daz3d.com/liu-yan-hd-for-victoria-6-and-mei-lin-6
G2FS Kristen
http://www.most-digital-creations.com/g2fs_kristen.htm
Stalker Girl Hair
http://www.daz3d.com/stalker-girl-hair
David Masson 5 years ago
awesome! and thank you so much for that bonus video, loved it! and it was extremely helpful!
Alexander Winkler 5 years ago
this video helps a ton
thank you so much Maciej
Sergey Grechanyuk 5 years ago
damn good amount of info!! Maciej, you rules!))
Victor Bravo 5 years ago
Maybe this is useful for someone: I was 5 hours fighting with Daz and Maya. Finally I got the model with the animation correctly exported, textures, etc
I added to this workflow zbrush. ( sorry Maciej :P) I did the dreadlocks in Zbrush, I painted the textures in Photoshop to do the make up and the dark/violet lips. I cant move the dreadlocks (its a block) :( But It´s joined to the bone so if I move the head, the hair moves too.
I´m using Maya so Zbrush is useful to do small parts. I wonder if I will have problems with the hair in the animation...
My other fear is about the armour. My character doesnt have one, but I will have a lot of work with the guns in zbrush trying to imitate a futuristic glock, do the dreadlocks, and the details in the face. Btw, Someone is using Maya?
Maciej Kuciara 5 years ago
Zbrush is absolutely fine. Anything you add that makes it work for you is a winner to be honest.
Martin Gill 5 years ago
Massive amount of content! Thank you Maciej!
Sergei Sarichev 5 years ago
1. this is awesome
2. the share amount of knowledge and learning you're giving here is only now begins to sink in
3. feeling a bit overwhelmed at the moment :) going to try my best to follow
thanks!