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Blockout
Lesson 1 of 5 Concept Art in Unreal Engine 5
This lesson will help you conceptualize and begin building your project. By the end of this lesson you will have a finished blockout.
Note: This course also comes with Ellie's Unreal Engine 5 Basics course as a free bonus! There will be a point during this lesson in which you're told when and how to access this content.
- Planning the Project Homework- Go through any steps you need in order to plan out your project. Jot down some story ideas, gather references, or use the Learn Squared Brief Builder to come up with different possible scenarios. Once you’ve decided on an idea, build out a mood board for your references, and choose a few asset packs you might want to use. - What you come up with here will guide you as you move forward, but it doesn’t need to be perfect. You can continue to build on your references, ideas and chosen assets as you keep building your scene. - Note: You can visit the free Learn Squared Brief Builder at www.briefbuilder.app 
- Early Blockout Homework- Using only primitive shapes, lay out the basic idea and composition of your scene. Don’t worry about things like sculpting the landscape, lighting, effects or assets, as they will all come later. Try to stay playful, and experiment with different camera angles and shape placements. 
- Landscape Sculpting Homework- Take your early blockout a few steps further by sculpting in your landscape, and adding in a few more detailed blockout shapes. You still want to stay simple at this stage, so that any compositional tweaks can be easily made. 
Student Homework
- Lesson 1this lesson- Blockout- This lesson will help you conceptualize and begin building your project. By the end of this lesson you will have a finished blockout. - Note: This course also comes with Ellie's Unreal Engine 5 Basics course as a free bonus! There will be a point during this lesson in which you're told when and how to access this content. - 1 hour 51 minutesTotal Lesson Duration
- 24 VideosVideo Lectures in this Lesson
 - Guidance- Introduction
- Becoming a Pro Artist
- Intro to Realtime Concept Art
- Unreal Engine 5 Basics
- Planning the Project
- Earliest Blockout
- Landscape Sculpting
 
- Lesson 2- Building the Scene- In this lesson, you will begin filling out your blockout with 3D assets from various sources. You will also begin setting up lighting and post-processing to take your artwork closer to your creative vision. - 2 hours 21 minutesTotal Lesson Duration
- 17 VideosVideo Lectures in this Lesson
 - Guidance- Introduction
- Basic Environment Decoration
- Basic Lighting and Effects
- Set Dressing
- Conclusion
 
- Lesson 3- Rendering- In this lesson, you will craft your main hero element, add any finishing touches, and finally render out still image and cinematic versions of your scene. - 1 hour 43 minutesTotal Lesson Duration
- 20 VideosVideo Lectures in this Lesson
 - Guidance- Introduction
- Starting on the Hero Element
- Detail Elements
- Post-Processing Update
- Last Looks
- Rendering Your Scene
- Conclusion
 
- Lesson 4- Paintover- In this lesson, you'll take your still frame render into Photoshop and create your final paintover, using 2D techniques to boost various elements of the image. - 1 hour 18 minutesTotal Lesson Duration
- 18 VideosVideo Lectures in this Lesson
 - Guidance- Introduction
- Paintover Basics
- Initial Corrections
- Photobashing
- Final Touches
- Conclusion
 
- Lesson 5- Full Course: Unreal Engine 5 Basics- Purchasers of Concept Art in UE5 also get this second beginner-friendly course in its entirety. It has been uploaded as a bonus lesson within Concept Art in UE5. - 4 hours 17 minutesTotal Lesson Duration
- 109 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
 - Guidance- Lesson 1: Absolute Basics - Introduction
- Intro to Unreal
- Basic Functions
- Basic Scene Challenge
- Lesson 2: Assets and Lighting - Introduction
- Using Assets
- Lighting
- Basic Lighting Challenge
- Lesson 3: Cameras - Introduction
- Nanite
- Cameras
- Camera Challenge
- Lesson 4: Post-Processing - Introduction
- Lens Effects
- Color Processing
- Lighting and Reflections
- Conclusion
- Lesson 5: Landscapes - Introduction
- Management
- Sculpting
- Decoration
- Landscape Challenge
- Lesson 6: Rendering - Introduction
- Sequencer Basics
- Finalizing
- Lesson 7: HDRI - Introduction
- HDRI Basics
- Conclusion
- Lesson 8: Customizing Materials - Introduction
- Setting Up a Material
- Material Instances
- Customized Materials Challenge
- Lesson 9: MetaHumans - Introduction
- Getting Acquainted with MetaHumans
- Posing
- MetaHumans Challenge
- Lesson 10: Expanding Your Horizons - Introduction
- Further Learning
- Becoming an Unreal Pro
- Conclusion
 
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