In order to save time in the painting process, you'll create your scene's main props in 3D. Romain will show you various blocking and texturing techniques, as well as more advanced concepts like simulating cloth and complex shapes. After everything is complete, you will render images to bring into Photoshop.
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David Ashton 1 year ago
Thanks Thomas, much appreciated.
Tristan Martineau 1 year ago
Question regarding texturing : how much do you prefer quixel over substance? Is quixel preferred just so you don't need UV's and all that jazz?
Tristan Martineau 1 year ago
This is a critique for learn squared as a website : Why ON EARTH is it so hard to access my courses I own? I had to go through like 5 pages, one of which was asking me to rebuy the course, the other giving me the rundown of why I should buy the course. I ALREADY OWN IT. Make it easier to access owned courses, my goodness guys.
Antonio Rizzatti 1 year ago
That's true, I own a lot of them other courses and I always need to go through a lot of pages to keep watching where i stoped.
David Ashton 1 year ago
Any recommendations regarding kitbash kits similar to the one used in this tutorial?
Thomas Mouraille 1 year ago
I found those here:
https://flippednormals.com/downloads/hard-surface-kit-vol-4/
https://flippednormals.com/downloads/hard-surface-kitbash-pack-vol-2/
Hope it helps :)