In this lesson, you'll learn the basics of Unreal and begin crafting your environment idea. You'll find references, build a library of assets, and assemble those assets together into one convenient staging area. By the end of this lesson, you'll have all the tools you need to start building your own environment.
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Devarshi Rudrakar 2 years ago
Hey, did your files have the moorlands and natural roads pack or is it missing still?
Andy Stokes 2 years ago
[FIXED] - I found the crash was being caused by Steam VR attempting to connect to the HMD which wasn't plugged in. The fix was to plug in the HMD before starting. Opening the project still stuck on 95% for 15+ mins, but finally opened and is now stable. For anyone else that may have done VR Dev or may find this issue even though the sample project doesn't contain VR, hope this helps..
Thx for creating this awesome course Joe. Appreciate there were some kinks, but now they are ironed out looking forward to learning.
John Bull 2 years ago
In LS_LearnSquared, FirstPersonGameMode, RMB WASD and other controls does not work.
The gun is there, but does not fire etc.
Works fine in another project.
Vojtech Lacina 2 years ago
I got the same problem - weapon is here, but cant move - Moorland and LandscapeExcercise
John Bull 2 years ago
In LS_AssetZoo the InstancedFoliageActor animation seems to ripple but not blow.
The trees blow nicely.
Shawn Serrano 2 years ago
hey, whenever I open up the project file (LS_LearnSquared.uproject) in ue4.25.3, the loading stops at 93%-95% and then my computer freezes and I have to reboot. I can't get it to work pls what do I do!!
Shawn Serrano 2 years ago
thank you andy!! that helped, i tried disabling the plugin within ue but that didn't work so i ended up uninstalling SteamVR completely for the time being. now it works lol
Andy Stokes 2 years ago
Hey @Shawn, I had the same problem.. if you've have a HMD perhaps my fix above might help. Either way leaving it for 20mins it finally loaded
Shawn Serrano 2 years ago
computer also crashes if I leave it loading for 15+ min
Chris 2 years ago
Is there a discord group specifically for this course?
Lostgraphics 2 years ago
think they are looking into this right now
Joe Garth 2 years ago instructor
Hey guys,
It seems a few files failed to upload. I've notified the team and we're working on correcting it ASAP. Sorry for the rough start.
Cheers,
Joe
Fermin Gomez 2 years ago
Thanks!
John Bull 2 years ago
Yes, Maps/Moorland and Roads is not there.
Give students a discount code for the MarketPlace, simple; boom boom.
Kathleen Judge 2 years ago
Thanks Joe. Look fwd to it. So far am loving your teaching style.
Chip Downing 2 years ago
Thank you, Joe!
Dmitriy Bessonov 2 years ago
thank you
Samuel Bell 2 years ago
Thanks!
Samuel Bell 2 years ago
In the "Asset Zoo Setup" lesson, Is anyone else missing the "World Settings" & "Modes" buttons?
Matthew Burton 2 years ago
its still there but its under the windows tab, this is because he is using an older build of UE4, V2.2 I believe.
Mark Velazquez 2 years ago
For "World Settings" go to the top navigation bar and go to Windows-WorldSettings
For Modes, this one is a little trickier. It was just recently patched to appear in the top main toolbar. You can see it two over from the "Save Current" button at the top left. To get the old format back do this.
Edit - Editor Preferences - This will pop up a preference window. In the search bar at the top of the preference window type in "Mode" Under User Interface, click and add a check to the box "Enable Legacy Editor Mode UI". Once you click it, a pop-up will show up in the bottom right hand of your screen asking you to restart Unreal. Press restart, it'll ask you to save your work if you haven't already.
Now when you restart the "Mode/Places" UI menu from the course videos is on the left side. All you need to do is drag and drop it to the right side where World Outliner is by default to match up with the class.
If you don't want to do the modes thing, you could try and download an older version of Unreal. Most people use older versions of Unreal since it updates fairly often and some builds are far more stable then others. Best of luck!
John Bull 2 years ago
How do we import Brushify files from LS_LearnSquared into a fresh project. Is it ?
Import ....../LS_LearnSquared/Content/Brushify (9.39GB)
Thanks for the help.
John Bull 2 years ago
Okay, I will copy/paste. Better wait for the missing files though.
A simpler way would have been to give students a discount code for the Brushify stuff in the Market place. Next time :) Or you could do that now, files will be overwritten. Cheers.
Joe Garth 2 years ago instructor
Hey, If you want to simply import all the Brushify assets to another project, just take the Brushify folder and cut and paste it into your fresh project using windows explorer.
Devarshi Rudrakar 2 years ago
Yes, into the content folder.
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