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Lesson 1 in Unreal Environments

Lesson Information

In this lesson, you'll learn the basics of Unreal and begin crafting your environment idea. You'll find references, build a library of assets, and assemble those assets together into one convenient staging area. By the end of this lesson, you'll have all the tools you need to start building your own environment.

Set the Mood

Using your idea from the Brief Builder Tool, create a mood board. Even the act of searching for reference can spark your creativity! If you don't have Photoshop, don't worry. There are plenty of free options for photo editing.

Take Control

Before doing any building, get comfortable with the Unreal Engine controls. 

Bring in Assets

Find and import assets for your project. Don't forget to make sure the assets have everything you need before making a purchase.

Build the Zoo

Once you've imported all the assets you want to use, build an Asset Zoo scene. Make sure everything looks good from various camera and lighting angles. 

Share Your Work

Upload an image of your Asset Zoo using the 'Upload Homework' button above, so your instructor and fellow students can see your progress!


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[FIXED] - I found the crash was being caused by Steam VR attempting to connect to the HMD which wasn't plugged in. The fix was to plug in the HMD before starting. Opening the project still stuck on 95% for 15+ mins, but finally opened and is now stable. For anyone else that may have done VR Dev or may find this issue even though the sample project doesn't contain VR, hope this helps..

Thx for creating this awesome course Joe. Appreciate there were some kinks, but now they are ironed out looking forward to learning.

For "World Settings" go to the top navigation bar and go to Windows-WorldSettings

For Modes, this one is a little trickier. It was just recently patched to appear in the top main toolbar. You can see it two over from the "Save Current" button at the top left. To get the old format back do this.

Edit - Editor Preferences - This will pop up a preference window. In the search bar at the top of the preference window type in "Mode" Under User Interface, click and add a check to the box "Enable Legacy Editor Mode UI". Once you click it, a pop-up will show up in the bottom right hand of your screen asking you to restart Unreal. Press restart, it'll ask you to save your work if you haven't already.

Now when you restart the "Mode/Places" UI menu from the course videos is on the left side. All you need to do is drag and drop it to the right side where World Outliner is by default to match up with the class.

If you don't want to do the modes thing, you could try and download an older version of Unreal. Most people use older versions of Unreal since it updates fairly often and some builds are far more stable then others. Best of luck!

Okay, I will copy/paste. Better wait for the missing files though.
A simpler way would have been to give students a discount code for the Brushify stuff in the Market place. Next time :) Or you could do that now, files will be overwritten. Cheers.

Hey, If you want to simply import all the Brushify assets to another project, just take the Brushify folder and cut and paste it into your fresh project using windows explorer.


Lesson Plan