In this lesson, you'll learn the basics of Unreal and begin crafting your environment idea. You'll find references, build a library of assets, and assemble those assets together into one convenient staging area. By the end of this lesson, you'll have all the tools you need to start building your own environment.
Log in or register to post comments
Mark Williams 2 years ago
Is my MSI GE72MVR 7RG Apache Pro with Intel i7-7700HQ 2.80GHz CPU (4cores) & NVIDIA GeForce GTX 1070 going to cope with UE4?
Joe Garth 2 years ago instructor
Hi, yes that system should be fine.
Cheers,
Joe
Brenna Davis 2 years ago
I can't paint my foliage onto my ground floor. I am following "Building the Asset Zoo". I took my foliage types to my paint section and I can paint on other objects like rocks or trees well, but I can not paint onto the floor. Do I have something locked or unchecked for my Floor? They're all StaticMeshActors. Let me know if there's more information I should provide.
Joe Garth 2 years ago instructor
Hi, make sure that your floor has Collisions set to BlockAll.
Mario Ramirez Galan 2 years ago
Hello everyone,
Do we have to submit our homework for each lesson? When I click on student work it says The website encountered an unexpected error. Please try again later.
Thanks
Kevin Cantrell 2 years ago
The term we are going to build a world or our world. Does this mean we will be using World Composition in this course?
Thomas Burbage 2 years ago
Joe, I'm glad you are apparently keeping up with UE5. As close as that is to release, I personally only want to invest learning time on features which will still be relevant then.
Joe Garth 2 years ago instructor
Hi, this doesn't use World composition. Mostly because it's possible to create huge playable environments without it, and secondly because that technology is being phased out for UE5.
Cheers,
Joe
Joe Cyriac 2 years ago
Hello,
Thank you for the course. In the Loading Assets lesson in the Asset Zoo section, you say that we should have acquired all the assets for the project. I've downloaded the files and launched the LS_LearnSquared project, but the Packs do not show up in the Vault section of the Launcher Library. Could you please clarify? Thank you.
Joe Garth 2 years ago instructor
Hi, Only packs purchased from Unreal Marketplace will show up in your vault.
The LS_LearnSquared project is a collection of assets specifically curated or this course, it contains the finished scene that you can see me building. You can of course use this project to learn from and build your own. It's not necessary for it to be inside the Epic Launchers Vault. Once you open LS_LearnSquared the project will show in the Epic Launcher in the My Projects section.
Cheers,
Joe
Noelle Warrick 2 years ago
I am also having this same problem and am unsure how to fix this... have you figured this out by chance?
Vincenzo Lo Palo 2 years ago
hello! The course is good but the learnsquared server is really terrible. Please improve your video streaming server. Im getting issues about buffering streaming. Thanks
Timothy Green 2 years ago
I am pretty sure I have been experiencing the same issues as you since day one of this course launching. I have mentioned it in their discord as well, with responses saying that everything is fine for everyone else. Great to hear someone else is experiencing the same issues as I am and that I am not crazy. Basically the video has to buffer every 5-10 seconds for 5-10 seconds. I am on a 1Gbps Fiber network in San Diego, CA.
Matthew Burton 2 years ago
Seems fine to me, are you sure the issue isn't your side?
Griffin Hanzsek 2 years ago
I'm having Issues getting to the skydome to work properly. I'm attempting to use the S_Skydome mesh provided, following the tutorial precisely, but whenever I drag and and drop the asset into my scene, the asset loses all of its material information and reverts back to a default mesh with no materials. If I then try to use selected assets from material browser to "rebuild" the skydome asset, those material also revert back to an untextured blank material. I have screengrabs of this issue if there is a place to post them for some troubleshooting help, that would be great!
It also appears that the inside of the sphere is not rendering, as it should.
Trying to troubleshoot further, I'm finding that any asset that I try to import to my asset zoo scene is having this same issue, losing all material information whenever I try to drag it into scene. Can this have something to do with how my project is saved/project files are set up?
Shubham Lakhotia 2 years ago
im facing the same issue. Joe i did as you told me to in the comments section but it didnt work out
Joe Garth 2 years ago instructor
Hey,
Usually the steps are:
1. Drag the Skydome mesh into your scene and scale it to 10000 and center it to the origin.
2. Go to the details panel and drag and drop an sky Material instance onto it from the Brushify/Materials/Sky folder.
3. Make sure to disable collisions and cast shadow on the skydome mesh.
Double check you're actually putting the material into the material slot, sometimes you can accidentally put it into a different slot, and think that you applied it.
Cheers,
Joe
Brenna Davis 2 years ago
I thought there may be some assets that came with the download. Do we have to purchase everything used here? I see that there's Brushify assets in the file download but there's no way to upload them to my new project file. I don't mind purchasing additional assets for my level from the marketplace but I thought that at least some basic starter assets would come with this course?
John Balmain 2 years ago
Hi Brenna, I hope this helps. I had similar issues to yourself. If you open the LS Squared project file, open the content browser, you can right click on the content folder itself and select migrate, then choose where you want to migrate the content, I placed this into a new first person project template. It needs to be placed into the content folder as far as I'm aware, as I was getting error messages otherwise.
Brenna Davis 2 years ago
Thanks Matthew. The part I don't understand is how to get the Brushify files I downloaded, imported in to Unreal. I downloaded the files to my mac just fine. I'm able to view his projects fine. I can create a new project too, but when I go to the Content panel, I do not see any Brushify files. I see an option to import but when I try that option, I can't select anything to import. I'm watching the Load Assets section and when he has his new project, the Brushify is magically there, but mine is not. It's only in the content folder when I open his projects.
Matthew Burton 2 years ago
Everything's included in the download pack, just follow along with the lessons in order and you will have everything, give me a shout if your still having issues.
Greg White 2 years ago
When attempting to access the project by clicking on the project icon, I get an error message at the beginning: "Failed to open map file. This is most likely because the map was saved with a newer version of the engine". It will open through Unreal (4.25 only), however, but not through the project icon.
Joe Garth 2 years ago instructor
Hi, are you trying to run the project with a version before 4.25? The project is setup for 4.25 and above.
You can always right click the .uproject and click 'Switch Unreal Engine version' and choose whatever version you'd like to run the project with. :)
Cheers,
Joe
Rui Xu 2 years ago
Does anyone know how to access the discord discussion? I'm logged in, but when I click on "Discuss the lesson" Discord is telling me that there is no channel? Thx for helping out :)
Jasmine Sarais 2 years ago
Hi have you find out how to access the Discord discussion? The same thing happens to me, Thanks!
Pages