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Particle Choreography

Lesson 3 of 4 Houdini Particles

Now that we know the basics, let’s learn the finer points of particle simulation: control. In this lesson we’ll learn how to control timing, influence direction and flow, and learn more elaborate ways of directing our particle systems.
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Lesson 3 Assignments0 of 2 Assignments Completed
  • Assignment

    Pick one (or both of the following)

    Using POPS, create a procedural rain system, with small splashes, trails, and dripping effects. Focus on the state changes necessary to create this complex system.

    Using POPS and SOPS, create a sparks system that detects collisions between objects and outputs a variety of sparks from those collision locations. Final output should be renderable lines (or curves). Extra points for accounting for curved motion blur to get truly believable sparks.

  • Extra Credit

    Create a shape-morphing simulation. The sim should move between 3 different shapes of animated objects. The motion should smoothly ease in and out of each morph state, and show a gradual morph, rather than the entire object morphing at the same frame.

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