Houdini Procedural Foundations Trailer

Progress0% Complete
2:21:17

Greeble Tool

Lesson 3 of 4 Houdini Procedural Foundations

Continuing on our theme of complexity, now you'll learn how to build a proper greeble tool. Adam will show you how to turn each primitive of your mesh into a placeholder for a complex piece of geometry, which can be randomized and iterated for insane levels of complexity.

Discuss this Lesson
Lesson 3 Assignments0 of 2 Assignments Completed
  • Extra Credit

    Pull reference for mood, lighting, and texturing.
  • Assignment

    Create a fully procedural environment using techniques from the past three lessons.
     
    Keep your environment simple, for time purposes. A Have separate foreground, midground and background, and make sure objects have UV’s for texturing.

Student Homework

This:

There's no homework yet

Any commited homework will be visible here

0 Comments

Sort by:

There are no comments

New comments from the community will be visible here.