Lesson Information
The most daunting step of learning a software like Houdini is often taking the first step. In this first lesson, Adam will focus on the key concepts you'll need to understand as a foundation to working in Houdini. You'll learn how to navigate the UI, organize your project, and get familiar with some procedural modeling and design tools.
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Max Douglas 4 years ago
Just made my first fully procedural candle model.
I had some issues getting the base beneath the candle stick because of a weird scale channel references... ultimately I just piled all of the top parts of the candle within a single geo node.
However, it was a good challenge to get familiar with HSCRIPT, the interface, channel references, different nodes, developing my first subnet, and learning how to think procedurally!
I look forward to continuing this course.
FLOW LIFE!
Brandon Booth 5 years ago
From the 'Car Asset' Lesson
Maybe I'm missing something simple, but having followed everything to the letter a few times I can't make the 'move_above_ground' transform effect 'box1' through the null. Anyone have an idea why this might be?
Arnaud Giret 5 years ago
It took me to draw it to figure it out !
Say you have a 6 cm cube to place on the floor.
the YMIN value of it now is at -3 cm the center of the cube is at 0.
So you want the YMIN to be at 0, what do we do ?
You can either take the : D_YSIZE / 2 or the : - D_YMIN
You have to tell the Y position to be equal to : - bbox D_Ymin
which means -(-3) so : +3 cm above the floor.
Or tell the Y size divided by 2
which means 6/2 = 3
++
Lloyd Wright Jr. 6 years ago
A few of the video parts are not loading up any image, only sound. Is this happening to anyone else?
EDIT: All cleared up! To other users, make sure your 3rd party browser extensions are off as they can potentially interfere with video playback.
Daniel Buxton 6 years ago
Adam talks of an OpenVDB Houdini file in the group discussion for core concepts. I think that file is found here:
http://www.openvdb.org/download/
Olivier Marcotte 6 years ago
Question: Why in the Car Asset video we have to put a GEO node for the Body of the car and we don't put a geo node for the wheel of the car.
Georgio Buloso 6 years ago
That's just to make sure everything is well organised! if you want you can put a geo node and create all your wheels inside that folder but you gotta make sure that your bbox expression paths are pointing to ../../
Adam Priester 6 years ago
Each wheel is a geo node isn't it? :)