Continuing on our theme of complexity, now you'll learn how to build a proper greeble tool. Adam will show you how to turn each primitive of your mesh into a placeholder for a complex piece of geometry, which can be randomized and iterated for insane levels of complexity.
Create a fully procedural environment using techniques from the past three lessons.
Keep your environment simple, for time purposes. A Have separate foreground, midground and background, and make sure objects have UV’s for texturing.
Pull reference for mood, lighting, and texturing.
Join the discussion!
Homework can be cool.
Check out some of the amazing work Greeble Tool students have created by doing their homework.
Log in or register to post comments
Mukesh Singh 6 years ago
Is there any way to randomize the split nodes in the switch node without using expressions?