Continuing on our theme of complexity, now you'll learn how to build a proper greeble tool. Adam will show you how to turn each primitive of your mesh into a placeholder for a complex piece of geometry, which can be randomized and iterated for insane levels of complexity.
Create a fully procedural environment using techniques from the past three lessons.
Keep your environment simple, for time purposes. A Have separate foreground, midground and background, and make sure objects have UV’s for texturing.