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Greeble Tool

Lesson 3 in Houdini Procedural Foundations

Lesson Information

Continuing on our theme of complexity, now you'll learn how to build a proper greeble tool. Adam will show you how to turn each primitive of your mesh into a placeholder for a complex piece of geometry, which can be randomized and iterated for insane levels of complexity.

Create a fully procedural environment using techniques from the past three lessons.
Keep your environment simple, for time purposes. A Have separate foreground, midground and background, and make sure objects have UV’s for texturing.
Extra Credit
Pull reference for mood, lighting, and texturing.

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Lesson Plan