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Lesson 5

5. Finishing Graphic Design

  • instructor

- Ash Thorp

  • apprentice

- Jama Jurabaev

  • apprentice
  • learn squared

- Florian Aupetit

  • apprentice
  • learn squared

- Tim Zarki

Building upon the contents of the previous lesson, Ash will further explain his philosophies and techniques behind creating a title sequence based in graphic design. You will revisit the world of typography, building out final composites in Photoshop, and learning to take a step back to reflect on our work.

Homework

Assignment

Applying the principles you've learned, refine four (4) of your storyboards to final frames with type.

Extra Credit

Applying the principles you've learned, refine six (6) of your storyboards to final frames with type for both of the films you selected.


Student Gallery

Tried to work with a constrained colour palette and use red vs blue and light vs shadow to convey the contrasts in the movie.

I chose Ran by Akira Kurosawa
The font I chose is a serif with a lot of straight edges, giving it really strong and medieval look.

I really liked the idea that all the characters in the movie are represented with different colors. I tried to show that also in the frames. Ichimonji, the main character is white and fading away just like in the movie.

For this homework, using the techniques shared by Ash, I did create a title sequence for the Predator film (1987). The idea is to recreate the heat vision map, use by the predator to hunt in the jungle.

For this homework, using the techniques shared by Ash, I did create a title sequence for the Predator film (1987). The idea is to recreate the heat vision map, use by the predator to hunt in the jungle.

Learn Squared is an invaluable resource to artists of all skill levels.

- Volen CK

Really enjoy this lesson. Illustration is a world apart.

Well, for the previous, I chose to design a title sequence for samurai Jack. It starts with him facing the evil, and losing everything, not even friends, family and home, but also his epoch. with time, he recovers in his travels, and faces his destiny, but discovers eventually beauty in his journey.

To narrate this visually, I gradually transform the sharp and peak forms to soft curves and lines, and did the same with color; from aggressive red and hard contrast, to a peaceful and homogeneous landscape.

I refine six of the images that I found key in the narrative. Really hard to get the lights that i wanted, but with the advices of my mate Mobo, I finally get some pleasing results.

Final boards for The Good, the Bad and the Ugly, redesign exercise.

Ok, this was the most important step for now during this journey. I've learned A LOT with this exercise and even if there are some errors here and there, i'm pretty ok with the overall result.

Mass Effect 1 it's a game about discovery, aliens and extremely sci-fi technology. All this things makes a a very colorful palette. The space and the planets are full of cold and saturated colors. The fashion design usually match this overall style. This heavily influenced my choice for the colors.

Since it's also I also a game about action, FTL speed and a race against the clock, i've decided to give some dynamism to the titles wth diagonal directions.

The typeface is called Mecha08.

Lessons in this Course

Software Used: 
Adobe Photoshop, Adobe Illustrator, Adobe Bridge
Optional Software: 
Font Explorer, Mind Node, Adobe InDesign, Cinema 4D Studio R16, Octane Render, Marvelous Designer