Intro to 3D
Lesson 7 of 8 Intro to Environment Painting
To achieve your maximum potential, you must be familiar with a variety of tools. Maciej will discuss the importance of knowing 3D, and explore its application to concept art and illustration.
- BeginnerBuild a simple 3D scene with architectural element and create 3+ different camera angles. If working in Cinema4D, render those scenes different time of day settings in Physical Sky.
- AdvancedBuild a complex 3D scene with architectural element and create 3+ different camera angles. If working in Cinema4D, render those scenes different time of day settings in Physical Sky. Overpaint your renders with techniques learnt from previous lessons.
Student Homework
- Lesson 1- Foundations- Having strong foundational skills is crucial for creating video game concept art, regardless of beginner or advanced experience. After an overview of art history and architecture, Maciej will walk you through the rules of perspective, and provide several drawing techniques to build a solid foundation. - 3 hours 46 minutesTotal Lesson Duration
- 19 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
 - Guidance- Introduction
- Architectural History
- Photoshop Essentials
- Perspective
- Sketches
- Conclusion
 
- Lesson 2- Composition- Building on the foundational skills you learned last lesson, Maciej will explore the wide world of composition. Learn to create environment sketches from scratch. - 2 hours 27 minutesTotal Lesson Duration
- 13 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
 
- Lesson 3- Basic Light and Values- Lighting and values are key for rich and informative environment painting. Follow Maciej’s guide to understand lighting theories, surface properties and fundamentals of value used in environment painting. - 3 hours 16 minutesTotal Lesson Duration
- 22 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
 - Guidance- Architectural History
- Light Basics
- Photoshop Tools
- Painting with Values
- Value Sketches in Game Production
- Conclusion
 
- Lesson 4- Color and Photo Textures- Understanding how colors work can make or break the illusion of realism. Learn how Maciej is using lighting theories in illustration and how to examine and use photography to your advantage in environment painting. - 3 hours 9 minutesTotal Lesson Duration
- 20 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
 - Guidance- Architectural History
- Color Theory
- Photo Textures in Painting
- Adjustment Layers
- Color and Light
- Conclusion
 
- Lesson 5- Shapes and Design- Knowing how to design is most difficult part that is main ingredient of great concept artworks. Maciej will discuss basic rules of design and how to apply them to create compelling design language to build your worlds. - 2 hours 7 minutesTotal Lesson Duration
- 14 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
 - Guidance- Architectural History
- Shapes Language
- Photoshop Tools
- Conclusion
 
- Lesson 6- Level Design- In this lesson, Maciej will demonstrate how the skills you’ve learned thus far fit into a video games production pipeline. Learn various theories related to what makes a powerful level design, and how to work with a team of artists. - 1 hourTotal Lesson Duration
- 6 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
 - Guidance- Architectural History
- Hero Objects and Pathways
- Conclusion
 
- Lesson 7this lesson- Intro to 3D- To achieve your maximum potential, you must be familiar with a variety of tools. Maciej will discuss the importance of knowing 3D, and explore its application to concept art and illustration. - 1 hour 54 minutesTotal Lesson Duration
- 20 VideosVideo Lectures in this Lesson
 - Guidance- Architectural History
- 3D in Concept Art
- Cinema 4D Basics
- Conclusion
 
- Lesson 8- 3D Environments- Working in 3D to create foundation for environment painting is quickly becoming industry standard. Follow Maciej’s guidance on how to apply acquired knowledge of 3D in increments to build habit of productivity and create robust illustrating system that is open for iterations. - 1 hour 6 minutesTotal Lesson Duration
- 8 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
 - Guidance- Architectural History
- Rendering with Corona
- Conclusion
 
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