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Lesson 4 in Environment Design

Lesson Information

You will begin this lesson by setting up your scene in Octane. Then Gaëlle will show you how to use render passes to get maximum flexibility when painting over your 3D environment in Photoshop. You will utilize photobashing and blending techniques to make your CG imagery fit seamlessly with the rest of your painting. 

NOTE: Octane is the software Gaëlle uses for rendering in this lesson, but you can follow along in Blender or any other software you prefer. 

Render Time

Set up your scene in Octane, add lighting and volumetrics, then render everything. If you choose to use Blender instead, then work on any final details you didn't get to at the end of the previous lesson and render your scene once more. 

Recommended render passes: 
    In Octane: Beauty • Z-Depth • Ambient Occlusion • Diffuse Direct • Reflection Direct • Volume
    In Blender: Beauty • Mist • Ambient Occlusion • Diffuse Light • Specular Light • Volume Light

When Worlds Collide

Grade your rendered passes and paint over your scene. Don't be afraid to integrate photographic elements with the 3D. Finally, upload your finished image to the Learn Squared homework gallery. 

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Thank you for this course! We have many of your visions of art, and I have personally learned to relativize my own work. I learned with you that it is not necessary to have a rigid workflow. Overall I'm glad I took this course.

I don't know if I could recreate an image without following this tutorial again, I hope so anyway. I have the impression that you had to be very advanced in photoshop and drawing, especially for the second lesson: photobashing.

The result obtained by Gaëlle corresponds almost to "perfect" images, while we are only at the second lesson. It was a bit demoralizing for a beginner like me.

So I'm going to practice now!

Lesson Plan