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Lesson 3 of 6 VFX in Unreal

In this lesson, you will try a new technique to apply wind to your scene. Every asset will be tied to a global wind parameter, so that all objects will blow in the same direction, and can be dynamically modified at the touch of a button. You'll also cover various smaller effects, like blowing cloth, leaves and visible wind gusts. 

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Lesson 3 Assignments0 of 2 Assignments Completed
  • Catch the Wind

    Create a global wind material system for both cloth and foliage assets. 

  • The Answer, My Friend

    Utilize vector fields to create flying leaves and wind gusts. Once all your effects are finished, arrange everything from this lesson into a polished scene and upload a GIF or video of your work to the Learn Squared homework gallery.

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