Design in 3D
Lesson 3 of 5 Vehicle Concept Art
Now that you're familiar with your 3D software, you'll begin building your vehicle. First you'll block out its shapes using very simple geometry, then you'll fill those shapes in with more and more detail. Now is the time to utilize those InsertMeshes you created in the previous lesson, so keep them in mind when adding details- they can greatly speed up your workflow. Finally you will create a turntable in your 3D software, so you can show off your model from every angle.
- Building Blocks- Before you create your vehicle in full detail, it's important to start with blocking. Lay down the base shapes of your design and make sure everything feels balanced. Solving problems at this stage will save you lots of time going forward. 
- Engineering- Take as much time as you need to fully model your vehicle. Have fun and experiment! After the design is complete, create a turntable and upload it to the Learn Squared site. 
Student Homework
- Lesson 1- Rough Sketching- In this lesson you'll learn the foundations required for the rest of the course. Pablo will take you through the Brief Builder Tool to spark ideas for your vehicles, then you'll build references and start your design. At the end of this lesson, you will have a finished vehicle sketch. - 57 minutesTotal Lesson Duration
- 13 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
 - Guidance- Meet the Instructor
- Introduction
- Initial Ideas
- Designing
- Conclusion
 
- Lesson 2- Modeling Fundamentals- This lesson will be all about getting comfortable in your 3D software. You'll go over UI, tools and useful concepts before building your own kit of small details which can be added to your vehicle design in the next lesson. - Note: Pablo focuses on ZBrush in this course, but the overarching concepts he covers can be applied to any 3D software. Pay attention to how each idea might apply to your own technique, and adapt it to work for your personal style. After all, great artists aren't defined by their tools! - 2 hours 57 minutesTotal Lesson Duration
- 26 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
 - Guidance- Introduction
- ZBrush Basics
- Breaking Down Shapes
- Altering Models
- Model Kit
- Conclusion
 
- Lesson 3this lesson- Design in 3D- Now that you're familiar with your 3D software, you'll begin building your vehicle. First you'll block out its shapes using very simple geometry, then you'll fill those shapes in with more and more detail. Now is the time to utilize those InsertMeshes you created in the previous lesson, so keep them in mind when adding details- they can greatly speed up your workflow. Finally you will create a turntable in your 3D software, so you can show off your model from every angle. - 4 hours 44 minutesTotal Lesson Duration
- 27 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
 - Guidance- Introduction
- Blocking the Shape
- Detailing
- Functionality
- Small-Scale Details
- Finalizing
- Conclusion
 
- Lesson 4- Rendering- This lesson will cover a few very important steps in making your vehicle feel realistic. First, Pablo will take you through Octane and its various tools. You'll then learn how to create any materials you might need for your design, applying various effects and trying a few different looks. After this, you'll light your vehicle and export it as a new turntable. - 3 hours 15 minutesTotal Lesson Duration
- 25 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
 - Guidance- Introduction
- Acclimation
- Beginner Materials
- Realistic Metal
- Presentation
- Conclusion
 
- Lesson 5- Paintover- This lesson is where all your work comes together- you will take your vehicle model and integrate it into a set of final paintings. This will involve first sketching out designs for your keyframes, then using a mix of 3D modeling, painting and photobashing to bring those frames to life. - 4 hours 43 minutesTotal Lesson Duration
- 23 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
 - Guidance- Introduction
- Preparing Frames
- Flying Keyframe
- Cargo Loading Keyframe
- Character Keyframes
- Conclusion
 
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