Finalizing
Lesson 4 of 4 Unreal Engine 5 Environments Made Easy
In the final lesson, Joe will teach you to maximize the impact of your work and optimize its performance. You will then render everything as images, videos, and playable executables.
Composition & Post Processing Homework
Using the principles you’ve learned in this lesson, create a plan for revising one of your scenes. Explore different composition, lighting and other concepts to really maximize the visual impact of your work.
Rendering Homework
Create cinematic sequences showing each of your environments and render them out. Create a few still image renders as well.
Optimization Homework
Go through your scenes and find the main aspects bogging down performance. Explore various options, and make sacrifices if needed.
Compiling Homework
Compile your project into a playable .exe file. Try out different game modes, and see how they affect the feel of your environment!
Student Homework
Lesson 1
Canyons
In this first lesson, you will learn the basics of Unreal as you build a simple desert canyon environment. This will teach you about landscape sculpting, object placement, and lighting.
- 2 hours 23 minutesTotal Lesson Duration
- 30 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Introduction
Unreal Engine Intro
Environment Prep
Creating a New Level
Texturing the Landscape
Sculpting the Landscape
Set Dressing
Conclusion
Lesson 2
Forest
Next, Joe will show you how to build a lush forest scene. This lesson will focus on Unreal’s procedural foliage systems and dynamic lighting.
- 1 hour 39 minutesTotal Lesson Duration
- 25 VideosVideo Lectures in this Lesson
Guidance
Introduction
Initial Setup
Set Dressing
Procedural Foliage System
Procedural Content Generation (PCG)
Developing the Scene
Conclusion
Lesson 3
Mountains
Here you will focus on creating a snowy mountain scene. This lesson will teach you about atmospheric lighting, volumetrics and particle systems.
- 2 hours 20 minutesTotal Lesson Duration
- 25 VideosVideo Lectures in this Lesson
Guidance
Introduction
Initial Setup
Volumetric Fog & Clouds
Lighting
Set Dressing
Atmospherics & Particle Effects
Conclusion
Lesson 4
this lessonFinalizing
In the final lesson, Joe will teach you to maximize the impact of your work and optimize its performance. You will then render everything as images, videos, and playable executables.
- 2 hours 51 minutesTotal Lesson Duration
- 40 VideosVideo Lectures in this Lesson
Guidance
Introduction
Cinematic Theory
Cinematic Theory in Unreal
Practical Examples
Rendering & Delivery
Optimization
Compiling an .EXE
Final Thoughts
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