Mountains
Lesson 3 of 4 Unreal Engine 5 Environments Made Easy
Here you will focus on creating a snowy mountain scene. This lesson will teach you about atmospheric lighting, volumetrics and particle systems.
Mountains Initial Setup Homework
Create a new level and create mountains around your map, as well as distance meshes to round out the edges of the scene. Then adjust your lighting to a style that looks good for your environment.
Volumetric Fog & Clouds Homework
Experiment with volumetric clouds and shadows for different kinds of skies for your scene. You can also use volumetric fog to get powerful lighting effects.
Mountains Set Dressing Homework
Try the less dynamic, but more controllable lighting options Joe demonstrated in the previous chapter, and then build out your scene with any rocks, foliage or other details it needs.
Atmospherics & Particle Effects Homework
Implement the various types of atmospherics and particle effects Joe demonstrated during the chapter, and see which ones work best for your project.
Student Homework
Lesson 1
Canyons
In this first lesson, you will learn the basics of Unreal as you build a simple desert canyon environment. This will teach you about landscape sculpting, object placement, and lighting.
- 2 hours 23 minutesTotal Lesson Duration
- 30 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Introduction
Unreal Engine Intro
Environment Prep
Creating a New Level
Texturing the Landscape
Sculpting the Landscape
Set Dressing
Conclusion
Lesson 2
Forest
Next, Joe will show you how to build a lush forest scene. This lesson will focus on Unreal’s procedural foliage systems and dynamic lighting.
- 1 hour 39 minutesTotal Lesson Duration
- 25 VideosVideo Lectures in this Lesson
Guidance
Introduction
Initial Setup
Set Dressing
Procedural Foliage System
Procedural Content Generation (PCG)
Developing the Scene
Conclusion
Lesson 3
this lessonMountains
Here you will focus on creating a snowy mountain scene. This lesson will teach you about atmospheric lighting, volumetrics and particle systems.
- 2 hours 20 minutesTotal Lesson Duration
- 25 VideosVideo Lectures in this Lesson
Guidance
Introduction
Initial Setup
Volumetric Fog & Clouds
Lighting
Set Dressing
Atmospherics & Particle Effects
Conclusion
Lesson 4
Finalizing
In the final lesson, Joe will teach you to maximize the impact of your work and optimize its performance. You will then render everything as images, videos, and playable executables.
- 2 hours 51 minutesTotal Lesson Duration
- 40 VideosVideo Lectures in this Lesson
Guidance
Introduction
Cinematic Theory
Cinematic Theory in Unreal
Practical Examples
Rendering & Delivery
Optimization
Compiling an .EXE
Final Thoughts
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