Learn for Free
Sign up for a free account and get instant access to the first lesson of every course on Learn Squared. Including this one!
No credit card required.
Already a student? Log in
Canyons
Lesson 1 of 4 Unreal Engine 5 Environments Made Easy
In this first lesson, you will learn the basics of Unreal as you build a simple desert canyon environment. This will teach you about landscape sculpting, object placement, and lighting.
Level Creation Homework
Create a new level in Unreal Engine 5 and play around with the different tools and lighting settings. Don’t worry about quality at this stage — this homework is more about getting used to the software!
Painting & Playing Homework
Apply the Brushify Auto-Material to your landscape, and experiment with painting down different materials. Finally, try driving around your level in a dune buggy to see how it plays!
Landscape Sculpting Homework
Try out the sculpting techniques shown during this chapter. Once you have a basic landscape, add in some canyon pieces and use the SmartBrushes for extra detail.
Canyon Set Dressing Homework
Use everything you’ve learned to build out your own canyon scene. Check some reference images along the way, to stay on track and add realism. Experiment and have fun with the process!
Student Homework
Lesson 1
this lessonCanyons
In this first lesson, you will learn the basics of Unreal as you build a simple desert canyon environment. This will teach you about landscape sculpting, object placement, and lighting.
- 2 hours 23 minutesTotal Lesson Duration
- 30 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Introduction
Unreal Engine Intro
Environment Prep
Creating a New Level
Texturing the Landscape
Sculpting the Landscape
Set Dressing
Conclusion
Lesson 2
Forest
Next, Joe will show you how to build a lush forest scene. This lesson will focus on Unreal’s procedural foliage systems and dynamic lighting.
- 1 hour 39 minutesTotal Lesson Duration
- 25 VideosVideo Lectures in this Lesson
Guidance
Introduction
Initial Setup
Set Dressing
Procedural Foliage System
Procedural Content Generation (PCG)
Developing the Scene
Conclusion
Lesson 3
Mountains
Here you will focus on creating a snowy mountain scene. This lesson will teach you about atmospheric lighting, volumetrics and particle systems.
- 2 hours 20 minutesTotal Lesson Duration
- 25 VideosVideo Lectures in this Lesson
Guidance
Introduction
Initial Setup
Volumetric Fog & Clouds
Lighting
Set Dressing
Atmospherics & Particle Effects
Conclusion
Lesson 4
Finalizing
In the final lesson, Joe will teach you to maximize the impact of your work and optimize its performance. You will then render everything as images, videos, and playable executables.
- 2 hours 51 minutesTotal Lesson Duration
- 40 VideosVideo Lectures in this Lesson
Guidance
Introduction
Cinematic Theory
Cinematic Theory in Unreal
Practical Examples
Rendering & Delivery
Optimization
Compiling an .EXE
Final Thoughts
0 Comments
There are no comments
New comments from the community will be visible here.