In this final Lesson, Daniel will help you to block in basic colors, and set up your color palette within Substance Designer. You'll then begin coloring each item, creating variation in material properties along the way, and adding dirt and surface variation for even more realism. Finally, you will present your finished scene using Marmoset Toolbag.
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Felix Blum 2 years ago
Hey - this is an awesome course - thank you, Daniel!
I have a question about the Dirt node: I'm running Substance Designer 2019.2.0 and the node only has two inputs: Mesh Data & Mask (optional)
Could you give us an update about how to use this (newer?) node?
Thanks in advance!
Felix Blum 2 years ago
Figured it out: Rightclick -> Expand shows the other inputs!