Create an animated asset using shape layers and expressions. The primary goal is to create something both visually interesting and easy to modify. Focus on making the controls simple to understand - imagine this asset will be passed on to another animator to work with.
A good rule of thumb when creating animation controls is to keep controls affecting multiple layers in a separate null object, where controls only affecting a single layer can remain on that layer.
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Jeff Salvado 4 years ago
This is another approach to maintaining the layer's stroke width: http://battleaxe.tumblr.com/post/101945073972/maintain-stroke-weight-exp...