In this Lesson you will begin creating your final Substance material, integrating all the things you've learned so far. After this, you'll learn how to organize your graphs for future use, a necessary skill when working professionally as part of a team. By the end of this Lesson you'll be ready to bring your textures into Marmoset.
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Adam Plechaty 1 month ago
Oh man, the total damage of that sidewalk at 11:15 is awesome. How cool would it be to somehow make a highpoly mesh out of this height and bring it into Zbrush and later do a low poly out of that! I sense there might be a way, but not really sure?