This lesson will cover the full sculpting process. First, Arsen will take you through ZBrush, along with his favorite shortcuts and tools. While Arsen personally chooses to use ZBrush when creating his art, it's important to note that his same techniques and philosophies can be applied to any sculpting software. After getting comfortable, you will block out your model based on your sketch from the previous lesson, and continuously add more detail until you have a finished sculpt. Finally, you will pose your model. At the end of this lesson, you will be ready for texturing.
Learn Your Tools
Try out all this lesson's tools and functions on a test sculpture. Don't worry about making it look pretty, this is about learning which tools you like best. Then, customize your UI to feature the ones you find most useful. For extra credit in this exercise, choose any existing model from the Lightbox menu and use your favorite tools to make it into a design of your own. This doesn't have to be as involved as your main sculpt, but have fun with it!
Here, you will block out your model. Don't worry about finishing the entire piece in this stage. This is about adding all the major shapes, and testing whether the design works as well in 3D as it did in your sketch.
Finalize your rough sculpt and create its UVs. Then pose your model. Upload viewport screenshots of your sculpt and poses to the Learn Squared homework gallery.
Create two or more poses for your model.
Join the discussion!
Homework can be cool.
Check out some of the amazing work Sculpting Your Model students have created by doing their homework.