Learn for Free
Sign up for a free account and get instant access to the first lesson of every course on Learn Squared. Including this one!
No credit card required.
Already a student? Log in
Meet Pablo
Establishing a Design Language
Lesson 1 of 8 Environment Concept Art
In this lesson you will come up with a basic idea for your environment, and create your own design language in ZBrush.
Note: This lesson also comes with Pablo's ZBrush Basics course as a free bonus! There will be a point during this lesson in which you're told when and how to access this content.
- Ideation Homework- Come up with a concept for your project by using the Brief Builder. Then find a set of references for your environment. Try to stick to 10-15 reference images in total, rather than collecting a huge library of inspiration. - Note: Pablo's Brief Builder image is included in the downloadable files for this lesson, or you can use our free Brief Builder tool: www.briefbuilder.app 
- Graphic Shapes Homework- Create a set of graphic shapes using different styles, like Pablo did in the previous video. Don't worry about creating something representational—this exercise is meant to be totally abstract. After you've created your set of graphic shapes, overlay another set of abstract shapes on top of them, and then overlay another set of details on top of those. In total, you should have three layers of detail for your graphic shapes, just like Pablo created earlier. 
 
- Detail Distribution Homework- Choose some of your graphic shapes created earlier, and overlay a set of details on top of them, using the distribution guidelines Pablo mentioned. Try doing this without laying out overt rulers or markers for perfect distribution—instead, you want to train your brain to recognize these spacial separations on its own. - Note: You can create your own set of simple details to distribute, or you can find the ones Pablo used in this lesson's downloadable project files. 
- Design Language Homework- Choose a type of structure or object ('house,' 'ship,' 'lamp,' etc.) and find at least five examples of how different cultures have created this same structure/object. The references you find can also include fictional worlds, like sci-fi concept art or fantasy films. Once you've found a set of different examples, study how each culture has achieved the various necessities of design, and what drove those choices. - For extra credit, you can do this again with 1-2 more types of structures or objects. - Note: You can use the free software PureRef (www.pureref.com) to collect the images you find for this assignment. 
- Sketching in Different Styles Homework- Choose an image of a simple real-life building, and then sketch that same building in the style of at least three different cultural, historical, or fictional civilizations. Try adapting the building into the styles of your favorite pop culture franchises! - Don't worry about your technical sketching abilities here, this assignment is more about learning the inner workings and design concepts of architecture. The journey of making the sketches is the important part—not necessarily the final result. 
- Shape Templates Homework- Create 1-2 square shape templates of your own. Keep in mind the fundamentals you learned at the beginning of this lesson. Even though each template will be abstract, you can still infuse them with design language and motifs that will appear in your architecture later! - For extra credit, create 2 more templates to help your designs have even more variety. 
Student Homework
- Lesson 1this lesson- Establishing a Design Language- In this lesson you will come up with a basic idea for your environment, and create your own design language in ZBrush. - Note: This lesson also comes with Pablo's ZBrush Basics course as a free bonus! There will be a point during this lesson in which you're told when and how to access this content. - 2 hours 53 minutesTotal Lesson Duration
- 24 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
 - Guidance- Introduction
- Pablo's Journey
- Coming Up with an Idea
- Design Fundamentals- Intro to Design FundamentalsPreview01:17
- Graphic ShapesPreview08:57
- Graphic Shapes HomeworkPreview01:32
- Detail DistributionPreview06:41
- Detail Distribution HomeworkPreview02:43
- Design LanguagePreview21:29
- Design Language HomeworkPreview02:56
- Sketching in Different StylesPreview04:15
- Sketching in Different Styles HomeworkPreview02:24
 
- ZBrush Basics
- Shape Templates
 
- Lesson 2- Building a Kit- You'll now use ZBrush to transform abstract shapes into various different buildings, props and other elements. By the end of this lesson, you will have your own custom-created kit. - 2 hours 2 minutesTotal Lesson Duration
- 11 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
 - Guidance- Introduction
- Building Objects from Shapes
- Basic Texture
- Creating the Kit
- Conclusion
 
- Lesson 3- Creating Materials- In this lesson, you'll set up various materials and apply them to the environment assets you've created in ZBrush. - 2 hours 48 minutesTotal Lesson Duration
- 20 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
 - Guidance- Introduction
- Blender Intro
- Materials Prep
- Using Your Created Assets
- Rendering
- Conclusion
 
- Lesson 4- Detailed Assets- In this lesson you'll block out various small, medium and large scale structures for your environment, then add detail and optimize all your creations. - 3 hours 25 minutesTotal Lesson Duration
- 16 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
 - Guidance- Introduction
- Main Structure Blockouts
- First Building with the Kit
- Small to Mid-Size Buildings
- Large Buildings
 
- Lesson 5- Scene Setup- Now you'll lay out your terrain, place all the buildings and structures you've created in ZBrush, establish camera angles, and finally render out your scene. - 3 hours 30 minutesTotal Lesson Duration
- 21 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
 - Guidance- Introduction
- ZBrush to Blender
- Initial Terrain
- Populating the Scene
- Establishing Camera Angles
- Rendering
 
- Lesson 6- Final Paintovers- In this lesson, you will use photobash and paintover techniques to turn your 3D renders into finished, portfolio-ready pieces of concept art. - 6 hours 26 minutesTotal Lesson Duration
- 28 VideosVideo Lectures in this Lesson
 - Guidance- Introduction
- Photoshop Tips
- Photobash Prep
- Hero Shot Paintover
- Main Building Front View Paintover
- Top-Down View Paintover
- Character-Level View
- Conclusion
 
- Lesson 7- Animated Sequence- In this lesson, you will turn one of your concept art images into a high-quality animated sequence. - 4 hours 20 minutesTotal Lesson Duration
- 23 VideosVideo Lectures in this Lesson
 - Guidance- Introduction
- Establishing the Movement
- Projection Prep
- Blender Projection
- Matte Painting
- Final Comp
- Conclusion
 
- Lesson 8- Full Course: ZBrush Basics- Purchasers of Environment Concept Art also get this second beginner-friendly ZBrush Basics course in its entirety. It has been uploaded as a bonus lesson within Environment Concept Art. - 7 hours 23 minutesTotal Lesson Duration
- 70 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
 - Guidance- Lesson 1: Absolute Basics - Introduction
- ZBrush Interface
- Basic Manipulation
- Basic Manipulation Challenge
- Lesson 2: Masking - Introduction
- Management
- Masking
- Basic Masking Challenge
- Lesson 3: Cutting - Introduction
- Useful Functions
- Cutting Methods
- Creating with Cuts Challenge
- Lesson 4: Details - Introduction
- Controlling the Sculpt
- Small Details
- Small Details Challenge
- Lesson 5: Brushes - Introduction
- Using Brushes
- Brush and Mask Challenge
- Extract
- Extract Challenge
- Lesson 6: Sculpting From Reference - Introduction
- Hard Surface Sculpt
- Organic Sculpt
- Free Sculpt
- UV Projection
- Lesson 7: Where to Go From Here - Introduction
- Further Learning
- Sculpting Like a Pro
- Conclusion
 
0 Comments
There are no comments
New comments from the community will be visible here.