Full Course: ZBrush Basics
Lesson 8 of 8 Environment Concept Art
Purchasers of Environment Concept Art also get this second beginner-friendly ZBrush Basics course in its entirety. It has been uploaded as a bonus lesson within Environment Concept Art.
- Basic Manipulation Challenge Homework- Create a very basic object using the tools you learned about in this lesson. Remember that Pablo is a trained professional, and your own creation will likely take more time than his. Just focus on solving each creative or technical hurdle as it comes your way! 
- Basic Masking Challenge Homework- Utilizing masking techniques, along with your new knowledge of subtools and subdivisions, make a new creation in ZBrush. This doesn't need to be related to what you made in the previous challenge—for each challenge, you should focus on making something best suited to the tools you're using! 
- Creating with Cuts Challenge Homework- Use the different methods of cutting you learned in this lesson to create something new in ZBrush. - For extra credit, you can try making two different objects: one primarily with the knife tool, and one primarily with booleans. 
- Small Details Challenge Homework- Using the various methods you learned in this lesson, create something new in ZBrush. If you can't utilize every different one of this lesson's tools while making a single sculpt, it's worth creating more than one object, if only to practice the various skills and tools Pablo mentioned in these chapters. 
- Brush and Mask Challenge Homework- Using primarily brushes and the further masking techniques you learned in this lesson, create a new sculpt in ZBrush. Earlier, Pablo showed how to approach this challenge in two different ways. You can aim for whichever level of complexity you feel most comfortable with. - Or for extra credit, you can make two sculpts: one more simple and one more advanced! 
- Extract Challenge Homework- Using either the default Extract tool, or Pablo's recommended Extract Pro+ plugin, create something in ZBrush using primarily these new techniques you learned. 
- Hard Surface Sculpt Challenge Homework- Collect a set of reference images, then sculpt your own hard surface asset using that reference in ZBrush. What you create doesn't need to match the reference 100%, but the images should act as a guideline for you to work from. - Note: You can use the free software PureRef (www.pureref.com) to collect the images you find for this assignment. 
- Organic Sculpt Challenge Homework- Find a new set of organic reference images, and create an organic sculpt based on that reference. Once again, what you create doesn't need to exactly match the reference, but you can use those images as a guide as you move forward. - Note: You can use the free software PureRef (www.pureref.com) to collect the images you find for this assignment. 
- Free Sculpt Challenge Homework- Collect reference of anything you choose, and sculpt something of your own design. This can be something that deviates greatly from the reference images, or something that combines multiple reference images together. You can also sculpt something entirely from imagination, if you prefer. We suggest trying to incorporate both hard surface and organic elements into the same sculpt, as a way of tying together everything you've learned! 
- UV Projection Challenge Homework- Take one of the sculpts you previously created in this course, and set up your UVs. 
Student Homework
- Lesson 1- Establishing a Design Language- In this lesson you will come up with a basic idea for your environment, and create your own design language in ZBrush. - Note: This lesson also comes with Pablo's ZBrush Basics course as a free bonus! There will be a point during this lesson in which you're told when and how to access this content. - 2 hours 53 minutesTotal Lesson Duration
- 24 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
 - Guidance- Introduction
- Pablo's Journey
- Coming Up with an Idea
- Design Fundamentals- Intro to Design FundamentalsPreview01:17
- Graphic ShapesPreview08:57
- Graphic Shapes HomeworkPreview01:32
- Detail DistributionPreview06:41
- Detail Distribution HomeworkPreview02:43
- Design LanguagePreview21:29
- Design Language HomeworkPreview02:56
- Sketching in Different StylesPreview04:15
- Sketching in Different Styles HomeworkPreview02:24
 
- ZBrush Basics
- Shape Templates
 
- Lesson 2- Building a Kit- You'll now use ZBrush to transform abstract shapes into various different buildings, props and other elements. By the end of this lesson, you will have your own custom-created kit. - 2 hours 2 minutesTotal Lesson Duration
- 11 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
 - Guidance- Introduction
- Building Objects from Shapes
- Basic Texture
- Creating the Kit
- Conclusion
 
- Lesson 3- Creating Materials- In this lesson, you'll set up various materials and apply them to the environment assets you've created in ZBrush. - 2 hours 48 minutesTotal Lesson Duration
- 20 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
 - Guidance- Introduction
- Blender Intro
- Materials Prep
- Using Your Created Assets
- Rendering
- Conclusion
 
- Lesson 4- Detailed Assets- In this lesson you'll block out various small, medium and large scale structures for your environment, then add detail and optimize all your creations. - 3 hours 25 minutesTotal Lesson Duration
- 16 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
 - Guidance- Introduction
- Main Structure Blockouts
- First Building with the Kit
- Small to Mid-Size Buildings
- Large Buildings
 
- Lesson 5- Scene Setup- Now you'll lay out your terrain, place all the buildings and structures you've created in ZBrush, establish camera angles, and finally render out your scene. - 3 hours 30 minutesTotal Lesson Duration
- 21 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
 - Guidance- Introduction
- ZBrush to Blender
- Initial Terrain
- Populating the Scene
- Establishing Camera Angles
- Rendering
 
- Lesson 6- Final Paintovers- In this lesson, you will use photobash and paintover techniques to turn your 3D renders into finished, portfolio-ready pieces of concept art. - 6 hours 26 minutesTotal Lesson Duration
- 28 VideosVideo Lectures in this Lesson
 - Guidance- Introduction
- Photoshop Tips
- Photobash Prep
- Hero Shot Paintover
- Main Building Front View Paintover
- Top-Down View Paintover
- Character-Level View
- Conclusion
 
- Lesson 7- Animated Sequence- In this lesson, you will turn one of your concept art images into a high-quality animated sequence. - 4 hours 20 minutesTotal Lesson Duration
- 23 VideosVideo Lectures in this Lesson
 - Guidance- Introduction
- Establishing the Movement
- Projection Prep
- Blender Projection
- Matte Painting
- Final Comp
- Conclusion
 
- Lesson 8this lesson- Full Course: ZBrush Basics- Purchasers of Environment Concept Art also get this second beginner-friendly ZBrush Basics course in its entirety. It has been uploaded as a bonus lesson within Environment Concept Art. - 7 hours 23 minutesTotal Lesson Duration
- 70 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
 - Guidance- Lesson 1: Absolute Basics - Introduction
- ZBrush Interface
- Basic Manipulation
- Basic Manipulation Challenge
- Lesson 2: Masking - Introduction
- Management
- Masking
- Basic Masking Challenge
- Lesson 3: Cutting - Introduction
- Useful Functions
- Cutting Methods
- Creating with Cuts Challenge
- Lesson 4: Details - Introduction
- Controlling the Sculpt
- Small Details
- Small Details Challenge
- Lesson 5: Brushes - Introduction
- Using Brushes
- Brush and Mask Challenge
- Extract
- Extract Challenge
- Lesson 6: Sculpting From Reference - Introduction
- Hard Surface Sculpt
- Organic Sculpt
- Free Sculpt
- UV Projection
- Lesson 7: Where to Go From Here - Introduction
- Further Learning
- Sculpting Like a Pro
- Conclusion
 
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