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Planning and Design Development

Lesson 2 of 4 Creature Design

Now let's dive into designing a creature you can call your own. Using the methods in this lesson, you'll create a rough sculpt based on various references, and work to detail key components in your sculpt. All of the detail and polish we create here will work to your advantage when texturing your creature down the road.
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  • Assignment

    Polish your rough sculpt from 3D Coat in ZBrush. Pose your character in ZBrush by using the Mask Tool and Transpose Tool.

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