Learn for Free
Sign up for a free account and get instant access to the first lesson of every course on Learn Squared. Including this one!
No credit card required.
Already a student? Log in
Meet Daniele
Sketching Methods
Lesson 1 of 6 Concept Art for Video Games
In this lesson, you will build a brief, gather references and create a set of 2D line sketches. Finally, you will block out your design in either VR or traditional 3D software.
- Early Planning Homework- For this assignment, select a difficulty level to use throughout the course, which will affect the homework assignments you're tasked with moving forward: - Level 1: Follow the Design - Level 2: Reinterpret the Course Brief - Level 3: Work from a Custom Brief - After this, either download Daniele's references or gather your own. If you're taking the course at Level 3 difficulty, then you should also build your custom brief and decide on measurements during this homework. 
- Reference Homework- Collect a set of references on PureRef and lay them out according to the various categories mentioned earlier. Try to vary the sources you use for reference, to get the most well-rounded inspiration. - If you're following Daniele's design, you can download his PureRef board, but we recommend finding a few references of your own to add as well! - Note: You can download the free PureRef software at www.pureref.com - Note: You can download Daniele's PureRef board with references attached in this lesson's project files on the Learn Squared site. 
- Line Sketching Homework- Create a set of 6 rough line sketches for your design. Include any close-ups that you think will be useful for understanding the design later. Don't worry about the quality of your line art—these sketches are only a means to an end. - If you're taking the course at Level 1, make sure to still copy the designs Daniele created, and for extra credit you can even create one of your own! 
- 3D Sketching Homework- All Levels: Create your initial blockout in either VR or traditional 3D software. Make sure to stick to big and medium shapes, without worrying about details. - Level 1 students can download a Blender file containing a cleaned up version of Daniele's VR blockout in this lesson's project files, as that will be the design to follow in the course. We do recommend trying to build his design yourself first though, to build your skills! 
Student Homework
- Lesson 1this lesson- Sketching Methods- In this lesson, you will build a brief, gather references and create a set of 2D line sketches. Finally, you will block out your design in either VR or traditional 3D software. - 2 hours 50 minutesTotal Lesson Duration
- 31 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
 - Guidance- Introduction
- Early Planning
- Thinking Like a Pro
- Reference
- Visual Design Tips
- Initial Sketching
- 3D Sketching
- Conclusion
 
- Lesson 2- 3D Modeling- In this lesson, you will take your initial 3D blockouts from the previous lesson and begin to refine them in Blender. Then you will simulate a client request, making changes based on feedback. - 2 hours 47 minutesTotal Lesson Duration
- 20 VideosVideo Lectures in this Lesson
 - Guidance- Introduction
- Preparing the Model
- Optimize Your Workflow
- Main Shapes
- Organization
- Client Request Simulation
- Conclusion
 
- Lesson 3- 3D Details- In this lesson you will refine your 3D model, adding kitbash elements and small details as you go. - 3 hours 9 minutesTotal Lesson Duration
- 25 VideosVideo Lectures in this Lesson
 - Guidance- Introduction
- Kitbash Prep
- Kitbashing
- Detail Distribution Check-In
- Creating Functionality
- Conclusion
 
- Lesson 4- Realism Pass- In this lesson, you will assign materials, apply a color scheme, and add decals. Daniele will also show a second workflow for more realistic texturing. - 5 hours 6 minutesTotal Lesson Duration
- 29 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
 - Guidance- Introduction
- Basic Materials
- Focal Points and Accents
- Decals
- Color Schemes
- Alternative Texturing Methods
 
- Lesson 5- Rendering- In this lesson, Daniele will teach you both of his rendering workflows. The first builds toward a final paintover stage in Photoshop, and the second finishes everything entirely in Blender. - 4 hours 37 minutesTotal Lesson Duration
- 37 VideosVideo Lectures in this Lesson
 - Guidance- Introduction
- Expanding the Environment
- Set Dressing
- Optimizing the Scene
- Lighting
- Finishing the 3D
- Cameras
- Render Passes
- Alternative Beauty Shot: Realtime Compositor
 
- Lesson 6- Final Presentation- This lesson will focus mostly on the paintover workflow, picking up with your previous renders and finishing them in Photoshop. You will also create some extra beauty shots in Blender using the alternative method. - 3 hours 19 minutesTotal Lesson Duration
- 25 VideosVideo Lectures in this Lesson
 - Guidance- Introduction
- Organizing the Layouts
- Preparing Final Details
- Interface Design
- Post-Processing
- Alternative Beauty Shot Callouts
- Presenting the Work
- Conclusion
 
0 Comments
There are no comments
New comments from the community will be visible here.