3D Matte Painting with Steven Cormann

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Foundation

Lesson 2 of 4 3D Matte Painting

You will start by blocking out your shot in 3D. Steven will walk you through each step necessary to bring your vision to life in its most basic form. After this, you will take your scene into Nuke and create a workflow for future changes to flow smoothly through every piece of software you use.

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Lesson 2 Assignments0 of 2 Assignments Completed
  • Building Blocks

    Make your shot live in Maya and Nuke by blocking it out, rendering the elements and creating your setup inside of Nuke.

  • Extra Credit

    Experiment with 2 more camera moves and blockouts. See how your projection setup needs to change when different kinds of camera moves are used.

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