Lesson Overview
Creating Materials
Lesson 3 of 8 Environment Concept Art
In this lesson, you'll set up various materials and apply them to the environment assets you've created in ZBrush.Â
Customizing the UI Homework
For this homework, follow along with the UI customization process Pablo showed in the previous video. Doing this yourself will help you to get accustomed to the Blender interface.
Note: If you would prefer to skip this step, you can find Pablo's Blender UI config file in this lesson's downloadable project files.Â
Materials Prep Homework
Using the techniques Pablo showed in this chapter, create your own set of materials. It's recommended that you first follow along and create the same ones as Pablo, especially if you're not comfortable in the software. Then after you have these materials, try experimenting with different settings and concepts for new materials of your own.
Note: You can find the materials Pablo created in this lesson's downloadable project files.Â
Using Your Created Assets Homework
Now that you have your materials, take the assets you imported from ZBrush and apply whichever materials are needed. Then, save each asset to the Asset Browser.Â
ÂBasic Scene Rendering Homework
Try setting up a basic scene using all the techniques you've learned in this lesson. However, rather than starting to create the environment you plan to make for this course, it's recommended that you create a practice scene unrelated to your final project. This way, you can learn the tools in a stress-free environment, without worrying about the final result.Â
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Student Homework
Lesson 1
Establishing a Design Language
In this lesson you will come up with a basic idea for your environment, and create your own design language in ZBrush.
Note: This lesson also comes with Pablo's ZBrush Basics course as a free bonus! There will be a point during this lesson in which you're told when and how to access this content.Â
- 2 hours 53 minutesTotal Lesson Duration
- 24 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Introduction
Pablo's Journey
Coming Up with an Idea
Design Fundamentals
- Intro to Design FundamentalsPreview01:17
- Graphic ShapesPreview08:57
- Graphic Shapes HomeworkPreview01:32
- Detail DistributionPreview06:41
- Detail Distribution HomeworkPreview02:43
- Design LanguagePreview21:29
- Design Language HomeworkPreview02:56
- Sketching in Different StylesPreview04:15
- Sketching in Different Styles HomeworkPreview02:24
ZBrush Basics
Shape Templates
Lesson 2
Building a Kit
You'll now use ZBrush to transform abstract shapes into various different buildings, props and other elements. By the end of this lesson, you will have your own custom-created kit. Â
- 2 hours 2 minutesTotal Lesson Duration
- 11 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Introduction
Building Objects from Shapes
Basic Texture
Creating the Kit
Conclusion
Lesson 3
this lessonCreating Materials
In this lesson, you'll set up various materials and apply them to the environment assets you've created in ZBrush.Â
- 2 hours 48 minutesTotal Lesson Duration
- 20 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Introduction
Blender Intro
Materials Prep
Using Your Created Assets
Rendering
Conclusion
Lesson 4
Detailed Assets
In this lesson you'll block out various small, medium and large scale structures for your environment, then add detail and optimize all your creations.Â
- 3 hours 25 minutesTotal Lesson Duration
- 16 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Introduction
Main Structure Blockouts
First Building with the Kit
Small to Mid-Size Buildings
Large Buildings
Lesson 5
Scene Setup
Now you'll lay out your terrain, place all the buildings and structures you've created in ZBrush, establish camera angles, and finally render out your scene. Â
- 3 hours 30 minutesTotal Lesson Duration
- 21 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Introduction
ZBrush to Blender
Initial Terrain
Populating the Scene
Establishing Camera Angles
Rendering
Lesson 6
Final Paintovers
In this lesson, you will use photobash and paintover techniques to turn your 3D renders into finished, portfolio-ready pieces of concept art.Â
- 6 hours 26 minutesTotal Lesson Duration
- 28 VideosVideo Lectures in this Lesson
Guidance
Introduction
Photoshop Tips
Photobash Prep
Hero Shot Paintover
Main Building Front View Paintover
Top-Down View Paintover
Character-Level View
Conclusion
Lesson 7
Animated Sequence
In this lesson, you will turn one of your concept art images into a high-quality animated sequence.Â
- 4 hours 20 minutesTotal Lesson Duration
- 23 VideosVideo Lectures in this Lesson
Guidance
Introduction
Establishing the Movement
Projection Prep
Blender Projection
Matte Painting
Final Comp
Conclusion
Lesson 8
Full Course: ZBrush Basics
Purchasers of Environment Concept Art also get this second beginner-friendly ZBrush Basics course in its entirety. It has been uploaded as a bonus lesson within Environment Concept Art.
- 7 hours 26 minutesTotal Lesson Duration
- 71 VideosVideo Lectures in this Lesson
- Project FilesDownloadable Project Files
Guidance
Lesson 1: Absolute Basics - Introduction
ZBrush Interface
Basic Manipulation
Basic Manipulation Challenge
Lesson 2: Masking - Introduction
Management
Masking
Basic Masking Challenge
Lesson 3: Cutting - Introduction
Useful Functions
Cutting Methods
Creating with Cuts Challenge
Lesson 4: Details - Introduction
Controlling the Sculpt
Small Details
Small Details Challenge
Lesson 5: Brushes - Introduction
Using Brushes
Brush and Mask Challenge
Extract
Extract Challenge
Lesson 6: Sculpting From Reference - Introduction
Hard Surface Sculpt
Organic Sculpt
Free Sculpt
UV Projection
Lesson 7: Where to Go From Here - Introduction
Further Learning
Sculpting Like a Pro
Conclusion
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